In this thread I'm going to display all the new ships that I build along with download links. Please post your opinions of these ships and any complaints you may have about them, bear in mind that they are built around looks with function coming a close second and practicality somewhere far behind running to catch up.
After catching up on the drone R&D thread I decided to try and incorporate some of its lessons into my ship design and start a new line of ships:
Armata
I built this ship using as many interesting ideas as I could fit on such a small platform, it utilizes several non standard weapons:
Power: 371,892 (91,574 e/sec)
TWR: 1-1
Shield: 36,932 (2546 s/sec)
The Cecidissent (The Fallen One) Battle-cruiser
Mass: 65539.2 (Blocks: 631,705)
Length: 437m, Height: 169m, Width: 93m
Power: 217,845,266.8 (2,637,899.5 e/sec)
Thrust: 64,052.2 (TWR: 0.977)
Shields: 6,665,771.0 (103,020.0 s/sec)
She's not the biggest ship around and her shields are relatively low for her size but she sure has style. Her main weaponry consists of a 4,000,000 damage missile volley and a 36,000 DPS cannon array, in the event that she should find herself overwhelmed by multiple smaller craft she drain her entire energy reserve in order to fire off a massive volley of heat seeking missiles designed to clear the area of all ships (allies, fighters and all but 2 of your own turrets included).
Backing up her primary weapons are 6 point defense turrets, 3 anti fighter turrets and a pair of large defense turrets, as well as 8 small fighters of her own stored in the hanger deck. She also features a small shuttle for activities such as scouting and gate checking. She is of course fitted with a jump drive.
Tonitura (Thunder) Support FrigateLength: 437m, Height: 169m, Width: 93m
Power: 217,845,266.8 (2,637,899.5 e/sec)
Thrust: 64,052.2 (TWR: 0.977)
Shields: 6,665,771.0 (103,020.0 s/sec)
She's not the biggest ship around and her shields are relatively low for her size but she sure has style. Her main weaponry consists of a 4,000,000 damage missile volley and a 36,000 DPS cannon array, in the event that she should find herself overwhelmed by multiple smaller craft she drain her entire energy reserve in order to fire off a massive volley of heat seeking missiles designed to clear the area of all ships (allies, fighters and all but 2 of your own turrets included).
Backing up her primary weapons are 6 point defense turrets, 3 anti fighter turrets and a pair of large defense turrets, as well as 8 small fighters of her own stored in the hanger deck. She also features a small shuttle for activities such as scouting and gate checking. She is of course fitted with a jump drive.
Mass: 8317.0 (Blocks: 82,556)
Length: 147m, Height: 48m, Width: 57m
Power: 55,552,962.0 (1,007,588.9 e/sec)
Thrust: 3,846.4 (TWR: 0.462)
Shields: 88,434.0 (1,314.0 s/sec)
On first glance its just a big gun in space, a big, slow, poorly defended gun in space; and that's because it is. Its horribly shielded and even more horribly propelled but don't worry because that's ok. This thing is a can opener at a relatively low price (55,000,000 approx) and for that you get a 5,300,000 damage artillery piece. Its not designed for front line combat but rather as a fire-support ship and that's where it excels. One volley from just a few of these things can reduce a far more expensive ship to so much rubble (For instance it would only take 2 of these to destroy the battle-cruiser above for about 2/7ths of the price). Additionally it avoids being completely helpless by mounting 2 turrets on its aft section to defend from stray fighters or drones. It also features a fancy logic based targeting laser though unfortunately it lacks its own jump drive.
Tempestate Trahitis (Storm Tug) Jump TransportLength: 147m, Height: 48m, Width: 57m
Power: 55,552,962.0 (1,007,588.9 e/sec)
Thrust: 3,846.4 (TWR: 0.462)
Shields: 88,434.0 (1,314.0 s/sec)
On first glance its just a big gun in space, a big, slow, poorly defended gun in space; and that's because it is. Its horribly shielded and even more horribly propelled but don't worry because that's ok. This thing is a can opener at a relatively low price (55,000,000 approx) and for that you get a 5,300,000 damage artillery piece. Its not designed for front line combat but rather as a fire-support ship and that's where it excels. One volley from just a few of these things can reduce a far more expensive ship to so much rubble (For instance it would only take 2 of these to destroy the battle-cruiser above for about 2/7ths of the price). Additionally it avoids being completely helpless by mounting 2 turrets on its aft section to defend from stray fighters or drones. It also features a fancy logic based targeting laser though unfortunately it lacks its own jump drive.
Mass: 13739.2 (Blocks: 137,394)
Length: 196m, Height: 60m, Width: 107m
Power: 13,094,931.4 (1,043,223.9 e/sec)
Thrust: 46,795.1 (TWR: 3.405)
Shields: 658,805.0 (53,339.0 s/sec)
Firstly I'm going to admit that I was a lot less creative with this design than with my previous two ships. When I started building it the main hull was way too small for its purpose but I decided to go with it, incorporating a dual hull, and tapering the overall shape. That being said I believe it turned out ok. It has pretty decent shields for a transport ship though the complete lack of weapons does leave it fairly helpless on its own; Fortunately its intended payload of 2 Tonitrua fire support frigates ,for which it serves as a jump capable transport greatly increasing their mobility, mean its the last thing your enemy is going to be worrying about. It is also very capable of outrunning anything that might chase it given its 3.4 TWR (High in order to account for the weight of its cargo), a fast charging jump drive means it can leave the battle field quickly. If your local race track happens to accept 14,000 ton entrants then this is the ship for you.
Length: 196m, Height: 60m, Width: 107m
Power: 13,094,931.4 (1,043,223.9 e/sec)
Thrust: 46,795.1 (TWR: 3.405)
Shields: 658,805.0 (53,339.0 s/sec)
Firstly I'm going to admit that I was a lot less creative with this design than with my previous two ships. When I started building it the main hull was way too small for its purpose but I decided to go with it, incorporating a dual hull, and tapering the overall shape. That being said I believe it turned out ok. It has pretty decent shields for a transport ship though the complete lack of weapons does leave it fairly helpless on its own; Fortunately its intended payload of 2 Tonitrua fire support frigates ,for which it serves as a jump capable transport greatly increasing their mobility, mean its the last thing your enemy is going to be worrying about. It is also very capable of outrunning anything that might chase it given its 3.4 TWR (High in order to account for the weight of its cargo), a fast charging jump drive means it can leave the battle field quickly. If your local race track happens to accept 14,000 ton entrants then this is the ship for you.
After catching up on the drone R&D thread I decided to try and incorporate some of its lessons into my ship design and start a new line of ships:
Armata
I built this ship using as many interesting ideas as I could fit on such a small platform, it utilizes several non standard weapons:
- A pair of logic launched drones
- An auto firing vertical launch missile system
- A single shot Skoome cannon (also takes other small projectiles)
Power: 371,892 (91,574 e/sec)
TWR: 1-1
Shield: 36,932 (2546 s/sec)
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