ASSUMPTION : Mines are going to be a zero speed missile. You deploy them, they stand still, and the enemy runs into them. I assume the mines will have the same size/hitbox as a missile shot.
UNKNOWNS : Additional weapon affects, and the lifespan of a mine.
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The Minelayer is a weapon that's been planned but put on hiatus. The thing is, I don't see how a minelayer weapon in the traditional sense will have any place in StarMade.
You can only use mines if you're running away from the target. If you have to turn tail and run, the enemy likely has the upperhand shield/weapon wise. Thus the mines will either brush off their shields or they'll simply dodge the small projectile and keep going. If the mine is somehow powerful enough to do a significant amount of damage, why don't you just replace it with cannons and not run in the first place? In the mean time they'll be pelting you with their weapons all along the way. That's on top of being difficult to 'aim' in general.
In a sense we already have mines, take a missile computer, turn it around, and it will shoot missiles backwards. In fact this would be a noticeably better weapon in combat because they'll be moving and thus harder to dodge, and can be equipped with Swarm, Hulk, or Guided to be useful from all directions. Compared to what? A stand-still projectile? Give me the missiles any day.
What if the mine lasts forever? That's even worse, a long battle could have an entire sector littered with the suckers annoying other players not involved. Getting losing a chunk of your ship by a titan mine from a fight that happened three months ago doesn't sound like fun to me. And with 3 dimensions of space, how good are they really going to be at area-denial? Not to mention possible performance issues that arise from covering a sector with mines.
If Schema wants to add a minelayer weapon more power to him, but he'll have to be more creative with it than the standard boring weapon. Personally, I'd rather have the minelayer swapped out for an entirely different weapon that is much more useful in more situations.
UNKNOWNS : Additional weapon affects, and the lifespan of a mine.
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The Minelayer is a weapon that's been planned but put on hiatus. The thing is, I don't see how a minelayer weapon in the traditional sense will have any place in StarMade.
You can only use mines if you're running away from the target. If you have to turn tail and run, the enemy likely has the upperhand shield/weapon wise. Thus the mines will either brush off their shields or they'll simply dodge the small projectile and keep going. If the mine is somehow powerful enough to do a significant amount of damage, why don't you just replace it with cannons and not run in the first place? In the mean time they'll be pelting you with their weapons all along the way. That's on top of being difficult to 'aim' in general.
In a sense we already have mines, take a missile computer, turn it around, and it will shoot missiles backwards. In fact this would be a noticeably better weapon in combat because they'll be moving and thus harder to dodge, and can be equipped with Swarm, Hulk, or Guided to be useful from all directions. Compared to what? A stand-still projectile? Give me the missiles any day.
What if the mine lasts forever? That's even worse, a long battle could have an entire sector littered with the suckers annoying other players not involved. Getting losing a chunk of your ship by a titan mine from a fight that happened three months ago doesn't sound like fun to me. And with 3 dimensions of space, how good are they really going to be at area-denial? Not to mention possible performance issues that arise from covering a sector with mines.
If Schema wants to add a minelayer weapon more power to him, but he'll have to be more creative with it than the standard boring weapon. Personally, I'd rather have the minelayer swapped out for an entirely different weapon that is much more useful in more situations.