I think.... I really do... That systems should be connected. Shooting these systems disconnects them. Say you have 6 groups of thrusters. You take out 1 connection, the ship now only has 5. You disabled the ship if you kill all 6. You take out the weapon connection, now it's helpless. You tell the player to evacuate or he'll be destroyed, he has the chance to make it to an escape pod, (or a fighter inside his fighter bay). Once the ship is taken, or retaken, any connections can be restored, and missing blocks will still be there in "ghost form" which will have an auto fill from inventory option to make repairs easier, (eliminating the need for blueprints).
Each individual system should be target-able (much like in Descent Freespace) so basically, you can opt to target an individual computer, or the center mass of the ship.
If you take out a ships thrusters, and it stops dead in space, and you go on to battle other ships, the player will have the opportunity to repair the damage, and flee or put himself back in the fight.
There is still a single block that will catastrophically disable the ship, which is any block in which the sole pilot resides. For larger ships, if they have a crew, there should still be a countdown upon catastrophic failure (warp core is breached). This will give them the chance to abandon ship if they are still under fire, or repair the ship if all hostiles have been neutralized.
Each individual system should be target-able (much like in Descent Freespace) so basically, you can opt to target an individual computer, or the center mass of the ship.
If you take out a ships thrusters, and it stops dead in space, and you go on to battle other ships, the player will have the opportunity to repair the damage, and flee or put himself back in the fight.
There is still a single block that will catastrophically disable the ship, which is any block in which the sole pilot resides. For larger ships, if they have a crew, there should still be a countdown upon catastrophic failure (warp core is breached). This will give them the chance to abandon ship if they are still under fire, or repair the ship if all hostiles have been neutralized.