- Joined
- Jul 23, 2014
- Messages
- 8
- Reaction score
- 0
(I acknowledge others have proposed similar methods but this one is unique in its own way.)
We have all been in this situation: You just joined a server and you fly out looking for a place to call home. You pass a huge (Ugly) Faction Titan on the way there and wonder where the group got all of the materials to build it. In reality (without regard to cosmetics) a small group or individual can build a massive ship in a week or 2.
I propose an idea for the creation of all ships to have to be done at a shipyard. This concept is not new however, it could seriously bring a realistic feel for the game. Through extensive calculations I have determined that a factor of 16 is an order. The formula is simple: Ship Mass/16. This would allow shipyards to make a (relatively large) 10,000 mass ship in 625 hours or 26 days. So instead of building an actual ship when in build mode a player would be able to make a "Ghost" of a ship.
Ghosts
Ghost ships would be unable to move, shoot, dock or undock turrets and ships, ect. They could be towed to the shipyard using another ship as a tow. They are also invulnerable to conventional weapons but cannot be faction protected leading to blueprint stealing espionage.
Shipyards
What if, instead of the method of just building a ship anywhere in space, a ship must be brought to a shipyard to be built. The shipyard would work by slowly making the ship real at 16 mass units an hour starting at the front of the ship and working its way back. The mass units idea would lead to lighter ships that could be built faster. All you would need to do is place a hull block where the ship core would be and then c+v to the build block. You could link the shipyard to a storage unit to build from your stocks or tell it to give you the bill later.
Escape From Spawn
This would create a problem: How does one leave spawn? Spawn should have whatever the trade guild fighter is on the server in docks to prevent people being trapped.
Pros
1. Good for server resources (prevents major lag for new small servers)
2. Would create a relationship between players is PlayerA Had to Visit PlayerB's Shipyard.
3. More Immersive.
Cons
1. Would prevent new players from getting started quickly
2. You could spend an entire afternoon making a fighter that then gets destroyed by an Isanth in 10 minutes.
3.Would require a large amount of resources just to get started.
We have all been in this situation: You just joined a server and you fly out looking for a place to call home. You pass a huge (Ugly) Faction Titan on the way there and wonder where the group got all of the materials to build it. In reality (without regard to cosmetics) a small group or individual can build a massive ship in a week or 2.
I propose an idea for the creation of all ships to have to be done at a shipyard. This concept is not new however, it could seriously bring a realistic feel for the game. Through extensive calculations I have determined that a factor of 16 is an order. The formula is simple: Ship Mass/16. This would allow shipyards to make a (relatively large) 10,000 mass ship in 625 hours or 26 days. So instead of building an actual ship when in build mode a player would be able to make a "Ghost" of a ship.
Ghosts
Ghost ships would be unable to move, shoot, dock or undock turrets and ships, ect. They could be towed to the shipyard using another ship as a tow. They are also invulnerable to conventional weapons but cannot be faction protected leading to blueprint stealing espionage.
Shipyards
What if, instead of the method of just building a ship anywhere in space, a ship must be brought to a shipyard to be built. The shipyard would work by slowly making the ship real at 16 mass units an hour starting at the front of the ship and working its way back. The mass units idea would lead to lighter ships that could be built faster. All you would need to do is place a hull block where the ship core would be and then c+v to the build block. You could link the shipyard to a storage unit to build from your stocks or tell it to give you the bill later.
Escape From Spawn
This would create a problem: How does one leave spawn? Spawn should have whatever the trade guild fighter is on the server in docks to prevent people being trapped.
Pros
1. Good for server resources (prevents major lag for new small servers)
2. Would create a relationship between players is PlayerA Had to Visit PlayerB's Shipyard.
3. More Immersive.
Cons
1. Would prevent new players from getting started quickly
2. You could spend an entire afternoon making a fighter that then gets destroyed by an Isanth in 10 minutes.
3.Would require a large amount of resources just to get started.