Ive got a question,
wouldnt it be nice to have, for every system you could put in to your ship, another system that negates it?
Ya now you can say, hey we have a negation for every effect.
But...
is there a system that can negate an enemys Jumpdrive?
Example: Im a pirate and i wanna make some money robbing players tradingships.
but almost every tradingship has a jumpdrivesystem build in.
So how could this Pirate now neutralize the jumpsystem of the trader?
Is there a way?
Or is the pirateship always the looser and will die hungry and poor?
Havent tried if the Jumpdrive gets unloaded when the pirate starts shooting at the Trader
wouldnt it be nice to have, for every system you could put in to your ship, another system that negates it?
Ya now you can say, hey we have a negation for every effect.
But...
is there a system that can negate an enemys Jumpdrive?
Example: Im a pirate and i wanna make some money robbing players tradingships.
but almost every tradingship has a jumpdrivesystem build in.
So how could this Pirate now neutralize the jumpsystem of the trader?
Is there a way?
Or is the pirateship always the looser and will die hungry and poor?
Havent tried if the Jumpdrive gets unloaded when the pirate starts shooting at the Trader