- Joined
- Sep 8, 2013
- Messages
- 7
- Reaction score
- 1
So last time I played more than a few months ago, the biggest problems, now fixed were
Shotgunning/Checkerboarding
Recipes
But to my dismay, theres still lots of simple minor annoyances that really ruin gameplay.
Shops don't have any supply/demand reactance, leading to all sorts of economic fubar. If a shop has low supply of an item, then price/item will not be linear, as buying lots of a low stock item greatly increases its demand.
But even then you run into issues of how to set caps on prices.
Theres lots of -very complicated- ways around that, the best being what X3 does by having a fully simulated economy, which if you're a pirate or trader is amazing.
But unless you get crazy time budget for that, its better to just disable npc shops.
Engine placement should affect torsion ability. An engine far from the center of mass will have much greater steering capability. Robocraft is paragon of how a voxel game's physics should be.
The speed system. I don't know how to make it better. All I know is its bad :v
There needs to be FTL drives. That's such a trivial feature to implement.
#3
When getting out of a ship, it should brake.
When logging out, your ship should brake.
A way to globally track your ships
#2
The map is terrible-awful.
All it would take to make it useable is multisector zooming with no max range, the ability to focus on either your ship or a settable origin, and attitude indicators.
#1
Shotgunning/Checkerboarding
Recipes
But to my dismay, theres still lots of simple minor annoyances that really ruin gameplay.
Shops don't have any supply/demand reactance, leading to all sorts of economic fubar. If a shop has low supply of an item, then price/item will not be linear, as buying lots of a low stock item greatly increases its demand.
But even then you run into issues of how to set caps on prices.
Theres lots of -very complicated- ways around that, the best being what X3 does by having a fully simulated economy, which if you're a pirate or trader is amazing.
But unless you get crazy time budget for that, its better to just disable npc shops.
Engine placement should affect torsion ability. An engine far from the center of mass will have much greater steering capability. Robocraft is paragon of how a voxel game's physics should be.
The speed system. I don't know how to make it better. All I know is its bad :v
There needs to be FTL drives. That's such a trivial feature to implement.
#3
When getting out of a ship, it should brake.
When logging out, your ship should brake.
A way to globally track your ships
#2
The map is terrible-awful.
All it would take to make it useable is multisector zooming with no max range, the ability to focus on either your ship or a settable origin, and attitude indicators.
#1
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