Ammo: link a computer to a storage module, and put the required ammo inside. E.g. proton missile. (more modules: more reload) nuclear missile. (more modules: more radius) or dis-integrator missile (more modules: more damage) or... hyper missile (more modules: MORE EVERYTHING!)
Bombs:
If teleportation is ever introduced to the game (god forbid,) these would teleport on board enemy ships and blow up. Since I'm against that, I will just explain my style. You drop a smart bomb block from a bomb-launcher, (press... z in astronaut mode to make a bomb. Requires one bomb block. No core.) use a marker beam to mark the bomb to a bomb-launcher. The bomb propels itself onto that bomber's launcherer, and does not explode because that bomber was it's... you know, type 2 target (what do dock on to). Now it has your faction on it, so will only explode on enemy ships. (type 1 targets)
Fly, acquire your bomb launching computer (bomb-launchers are modules!) and use it. Bombs away! BOOM!
Oh, you want a nuclear bomb? Shops. Stun bomb? Shops. Shrapnel bomb? Shops! Well, I suppose you could link a flak computer to a bomb launching computer... or maybe for the stun bomb, an effector... anyway.
Minelayers:
These launch swarms of dis-integrator explosive "mine" entities. That's all they are and can be (the mine entities). These are given angular momentum etc to surround your target ship (targeted, if an enemy, by simply doing the old-lock-on-missile thing.) and... practically lock it in place. The lovely point defense turrets shoot them up though. So ensure you have loads of mine launching modules! More arrays means: more mines. Bigger arrays means: more explosive mines.
Requires ammo from storage: disintegrator explosive.
Flak cannon: (rename current cannon to laser)
Uses "scrap" as ammo. Get scrap from hulls, grills, wedges and metal capsules/blocks/ingots/crystals etc.
Fires a super-fast reload, large-area burst of flak. Like the main starting gun from the game Rodina.
at least, I THINK that's it... normally it's more solid, but that's what it's mostly like anyway.
Very un-precise. However, if you just want to ruin your enemie's hull's good looks, you can easily just batter their hull and make it all go orange with damage. :D
Effectors:
Anti-crew's-brains electronic warfare device. Uses the enemy craft's power (and 1 of yours) to stun enemy crew members.
Torpedoes:
Uses gravity to fling itself forwards. VERY explosive, although most of the time it just pierces through the enemy's ship. Good for core-ing.
Best example: photon torpedo. KABOOM, but such slow reload and SUCH expensiveness.
Plasma throwers:
Basically thermal plasma flak. Except beam-like...
Do you understand that? Or is it not clear enough... plasma flak beams? Uhh... yeah. MELTS hull, but not so good with other objects. If lava damages objects one day, it is basically a lava entity thrower.
Breachers:
Ever wanted to reverse-tractor-beam a crew member inside an enemy ship to do combat? Well now you can! After, of course, you go and drill a hole in the enemy's hull. Perhaps the breacher is a craft inside which your crew stay, get launched, and (if they miss they can drive back) drill into the enemy hull, then walk in? Or maybe anti-bio fluid or something. I dunno, something that is good to go inside enemy ships.
So, yeah! Support?
Bombs:
If teleportation is ever introduced to the game (god forbid,) these would teleport on board enemy ships and blow up. Since I'm against that, I will just explain my style. You drop a smart bomb block from a bomb-launcher, (press... z in astronaut mode to make a bomb. Requires one bomb block. No core.) use a marker beam to mark the bomb to a bomb-launcher. The bomb propels itself onto that bomber's launcherer, and does not explode because that bomber was it's... you know, type 2 target (what do dock on to). Now it has your faction on it, so will only explode on enemy ships. (type 1 targets)
Fly, acquire your bomb launching computer (bomb-launchers are modules!) and use it. Bombs away! BOOM!
Oh, you want a nuclear bomb? Shops. Stun bomb? Shops. Shrapnel bomb? Shops! Well, I suppose you could link a flak computer to a bomb launching computer... or maybe for the stun bomb, an effector... anyway.
Minelayers:
These launch swarms of dis-integrator explosive "mine" entities. That's all they are and can be (the mine entities). These are given angular momentum etc to surround your target ship (targeted, if an enemy, by simply doing the old-lock-on-missile thing.) and... practically lock it in place. The lovely point defense turrets shoot them up though. So ensure you have loads of mine launching modules! More arrays means: more mines. Bigger arrays means: more explosive mines.
Requires ammo from storage: disintegrator explosive.
Flak cannon: (rename current cannon to laser)
Uses "scrap" as ammo. Get scrap from hulls, grills, wedges and metal capsules/blocks/ingots/crystals etc.
Fires a super-fast reload, large-area burst of flak. Like the main starting gun from the game Rodina.
Very un-precise. However, if you just want to ruin your enemie's hull's good looks, you can easily just batter their hull and make it all go orange with damage. :D
Effectors:
Anti-crew's-brains electronic warfare device. Uses the enemy craft's power (and 1 of yours) to stun enemy crew members.
Torpedoes:
Uses gravity to fling itself forwards. VERY explosive, although most of the time it just pierces through the enemy's ship. Good for core-ing.
Best example: photon torpedo. KABOOM, but such slow reload and SUCH expensiveness.
Plasma throwers:
Basically thermal plasma flak. Except beam-like...
Do you understand that? Or is it not clear enough... plasma flak beams? Uhh... yeah. MELTS hull, but not so good with other objects. If lava damages objects one day, it is basically a lava entity thrower.
Breachers:
Ever wanted to reverse-tractor-beam a crew member inside an enemy ship to do combat? Well now you can! After, of course, you go and drill a hole in the enemy's hull. Perhaps the breacher is a craft inside which your crew stay, get launched, and (if they miss they can drive back) drill into the enemy hull, then walk in? Or maybe anti-bio fluid or something. I dunno, something that is good to go inside enemy ships.
So, yeah! Support?