I ask this question because it seams there are many different ideas on this subject.
There are technically 4 types of kills.
Catastrophic kill, Mission kill, Mobility kill, and Firepower kill.
And I believe all of these aspects should be taken into account.
So How about we get rid of the diamond that shows where the ship core is and instead have it just mark the ship. This way you don't know were the core is but you can still track the ship, unless it is using jamming.
I really liked the idea of ship components exploding if you destroy a percentage of those blocks. This would tie into things like mission kill, mobility kill, and firepower kill.
Also how about implementing an atmosphere. So in order to kill the crew you just have to punch holes in the crew section. Once all the oxygen leeks out the crew suffocates. Unless the hull breaches are fixed before that happens. This would be a mission kill.
There are technically 4 types of kills.
Catastrophic kill, Mission kill, Mobility kill, and Firepower kill.
And I believe all of these aspects should be taken into account.
So How about we get rid of the diamond that shows where the ship core is and instead have it just mark the ship. This way you don't know were the core is but you can still track the ship, unless it is using jamming.
I really liked the idea of ship components exploding if you destroy a percentage of those blocks. This would tie into things like mission kill, mobility kill, and firepower kill.
Also how about implementing an atmosphere. So in order to kill the crew you just have to punch holes in the crew section. Once all the oxygen leeks out the crew suffocates. Unless the hull breaches are fixed before that happens. This would be a mission kill.
Last edited: