I had an idea for a new effect a while ago. I first posted it here: http://starmadedock.net/threads/the-current-state-of-weapons.3340/#post-50445
But I came to the conclusion, that it deserves an own thread.
It's effects: ('?' means I'm not that sure and very open for changes on these aspects)
But I came to the conclusion, that it deserves an own thread.
It's effects: ('?' means I'm not that sure and very open for changes on these aspects)
- slaved:
- causes projectiles and missiles to only deal a part of their damage to their target, and then bounce off of it.
- number of bounces should depend on the effect's efficiency and configs.
- homing missiles will stay locked onto their target to create nice bouncing effects.
- causes beams to also only deal a part of their damage and be reflected by their target.
- the maximum number of reflections should depend on the effect's efficiency and again, configs
- adds a direction to pulses. the effect's efficiency determines how big/small the angle of affection will be
- might come with a range/RoF increase?
- causes projectiles and missiles to only deal a part of their damage to their target, and then bounce off of it.
- passive:
- increases turn rate?
- reduces damage of bounced/reflected projectiles/missiles/beams?
- reduces the amount of bounces/reflections of projectiles/missiles/beams after hitting?
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