NeonSturm
StormMaker
I dislike the OP's classification.
Scouts should be stealth + invisible.
Stealth fighters don't have to be invisible permanently, just stealth and some invisibility (( which is poorly balanced due to vanilla power-tanks only storing 10 seconds of a reactor output and their high power drain )).
Corvette, Frigatte - even military IRL confused a lot of these names
I think civilians should at least be allowed to have weak rear-mounted long-range push-weaponry to escape danger
and 4* single cannon-cannon autoguns (only at most 2 should be able to point in the same direction +- 30°).
This allowed 20 dps seems tiny, but imagine 3 civilians fighting a lone pirate fighter.
60 dps anti-missile autoguns is enough to survive a bit longer, just long enough to reach the next gate or the next police ship!
The long range pushers can keep a pirate out of range while charging jump drives! Or at least force him to use long ranged weapons with less damage.
Scouts should be stealth + invisible.
Stealth fighters don't have to be invisible permanently, just stealth and some invisibility (( which is poorly balanced due to vanilla power-tanks only storing 10 seconds of a reactor output and their high power drain )).
Corvette, Frigatte - even military IRL confused a lot of these names
I think civilians should at least be allowed to have weak rear-mounted long-range push-weaponry to escape danger
and 4* single cannon-cannon autoguns (only at most 2 should be able to point in the same direction +- 30°).
This allowed 20 dps seems tiny, but imagine 3 civilians fighting a lone pirate fighter.
60 dps anti-missile autoguns is enough to survive a bit longer, just long enough to reach the next gate or the next police ship!
The long range pushers can keep a pirate out of range while charging jump drives! Or at least force him to use long ranged weapons with less damage.