Yay +1
Also proposed implementation of chase cam:
Home: reset view to default 1st person view.
End: Default 3rd-person. Shows the entire top and back of the ship in the lower half of the screen, at about 30 degrees.
Rshift : Zoom. The zoom expands from/contracts toward the core/viewpoint on the ship.
Lshift: Unlock chase cam location to rotate around ship using the mouse.
Mouse3: Turn the chase cam to face in a new direction. Double-press to reset to a "default." This faces the camera forward, with the ship between the crosshair and the edge of the screen. The chase cam "location" won't change here, just the angle.
Also, add an option to have the camera follow the crosshair (so the ship moves onscreen like in OP) or just stick to the ship like a rock.