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Update #10:
Be aware all damage stats are base stats they may vary when used as some combinations do more or less damage against shields or blocks, so this is only a very rough guide. I calculated Damage/ second by Damage/reload. Furthermore as they game develops the stats may change.
NOTE older ships may no longer perform as described as the game has changed considerably since they were built!
This Threat is still undergoing editing and is not near completion I have however already included many ships to feast your eyes upon and to try out.
- Added the "Anemoi" (look in "small ships" ) and download.
- Added the Hades (medium ships) and download.
- Added a small fighter (small ships) and download.
- Added a tiny dropship (tiny ships) and download.
- Added a small bomber (small ships) and download.
- Added a small Transporter (small ships) and download.
- Added the Styx (medium ships) and download.
- Added the Gen VI sBC-108 Pegasus (medium ships) and download.
The naming system used is a classification followed by the length of the ship, then the name and generation.
For example a fighter of length 25 metres with weapons, shields and thrust systems from version 0.163 would be classified as F-25 Gen III "insert preferred name here". A "x" after the classification indicates a refit eg: Fx-25 Gen III ... would be the same ship with upgraded or adapted capabilities. the lower case letters "s" "m" and "l" indicate ship size in reference to other ships in the same class so if the fighter in our example was a small one it would be sF-25 "m" is medium and "l" is large. Furthermore "mi" indicates mini which is a ship that is much smaller than any of its class but still has a similar function likewise "mx" indicates massive which is a ship that is much larger than any of its class but still has a similar function. A "c" after the classification, to avoid getting things like cUX, will denote a civilian or industrial vessel for example a mining vessel.
Here is a list of classifications (note that I made these up and they may not be representative of your expectations or real life examples):
Generation:
Gen I are ships made before 0.15
Gen II are ships made before we had shield re-charger
Gen III are ships with no advanced or no Logic at all, but up to date with 0.163
Gen IV are ships like Gen III but with advanced Logic (i.e. anything with more than just blinking lights)
Gen V are ships with FTL capability
Gen VI are using rail
Gen VII are ships built after and including version 0.19289 (1st HP update)
Higher generations include everything below, ie a Gen VI will also have FTl etc.
For example a fighter of length 25 metres with weapons, shields and thrust systems from version 0.163 would be classified as F-25 Gen III "insert preferred name here". A "x" after the classification indicates a refit eg: Fx-25 Gen III ... would be the same ship with upgraded or adapted capabilities. the lower case letters "s" "m" and "l" indicate ship size in reference to other ships in the same class so if the fighter in our example was a small one it would be sF-25 "m" is medium and "l" is large. Furthermore "mi" indicates mini which is a ship that is much smaller than any of its class but still has a similar function likewise "mx" indicates massive which is a ship that is much larger than any of its class but still has a similar function. A "c" after the classification, to avoid getting things like cUX, will denote a civilian or industrial vessel for example a mining vessel.
Here is a list of classifications (note that I made these up and they may not be representative of your expectations or real life examples):
- ME: Mechanical Unit (a tiny craft used as anti personal or anti Fighter ship made to be used on planets or in massive ships.
- F: Fighter (typically within 25m of length equipped most commonly with Beams or AMCs
- B: Bomber (typically within 35m of length they are essentially missile fighters)
- AF: Frigates (typically within 50m of length they are anti fighter ships)
- AC: Corvettes (typically within 70m of length they are essentially bigger and better frigates with enough fire power to take down bigger ships in numbers)
- C: Cruiser (typically within 100m of length they are anti battle cruiser ships but refits can also include other versions and possible applications)
- D: Destroyers (typically within 150m of length they are great patrol and assault ships with a lot of forward fire power, however they benefit from protection from smaller vessels)
- BC: Battle Cruiser (typically within 250m of length they are the center piece of many fleets made to engage either several smaller targets alone or larger targets in Groups)
- BS: Battleships (typically within 400m of length they are powerful ships used to assault stations fleets and Titans)
- CS: Carriers (typically within 500m of length they are used to transport and support many smaller ships in deep space they are also often equipped with weapons against Battleships)
- TI: Titans (typically within 800m they are the normally the biggest ships of any fleet and will annihilate anything in its path, it is rather sluggish and will need protection from smaller ships, although numerous turrets do protect it)
- DU: Doomsday Devices (anything bigger than Titans, these ships are rare and very scary even for allies as just one is capable of destroying anything within seconds, typically owners will use it for things like blowing up a solar system leaving nothing behind but debris, note that Almond Industries does not produce these as they are simply too time consuming and useless, seeing that a Titan can more or less do the same and, only incredibly rarely will you need anything of this caliber)
- FS: Flagship (this ship can be any size technically but tends to be around 400 to 500 metres, it is the pride of the Fleet, note that these are however not a class of ships but simply a single ship deemed to be representative of the Faction, they are often retrofitted Battleships or Carriers)
- UX: Others (anything that doesn't fit in with the above for example Colonization ships or Planetary Assault ships)
Generation:
Gen I are ships made before 0.15
Gen II are ships made before we had shield re-charger
Gen III are ships with no advanced or no Logic at all, but up to date with 0.163
Gen IV are ships like Gen III but with advanced Logic (i.e. anything with more than just blinking lights)
Gen V are ships with FTL capability
Gen VI are using rail
Gen VII are ships built after and including version 0.19289 (1st HP update)
Higher generations include everything below, ie a Gen VI will also have FTl etc.
Be aware all damage stats are base stats they may vary when used as some combinations do more or less damage against shields or blocks, so this is only a very rough guide. I calculated Damage/ second by Damage/reload. Furthermore as they game develops the stats may change.
NOTE older ships may no longer perform as described as the game has changed considerably since they were built!
The UXc-6 GenIII Turtle is a tiny drone to get you from A to B, it does come with a radar jammer. It is the standard Drone and is used in most of the ships Almond Industries has to offer.
Download it here , or look at pictures.
The UXc-6 Transport. This is a small Drone with plenty of storage capability to move items or to quickly buy all the goods you need, it also utilises a new daring colour scheme to scar of potential Threats.
Download it here, or look at pictures.
The ME-6 GenIII MechI. this ship is an excellent anti personal fighter utilising Almond Industries "magic beams"© (more commonly known as damage beams), it is heavily armoured, and has enough shields to withstand most small arms fire.
The size makes it Ideal for close quarter combat and makes most areas and even some buildings accessible for this craft.
Download it here, or look at pictures.
The ME-6 GenIII MechII, this ship is equipped with a anti personal Beam equivalent to that of the MechI but also comes with an anti Mech Beam which delivers a massive punch for a ship this size, it features thick armour and enough shields to be an effective anti Mech device. It can also be used as anti Air (fighter and bomber) ship but will not be ideal for this and we advice to use other measures if available.
Download it here.
The UXc-5 Speeder, is essentially a fast hover craft/ car used to move from A to B on any Planet its size means it can traverse all sorts of tunnels and spaces.
Download it here, or look at pictures.
The Gen VI UX-9 Flea is a tiny Dropship that can be used to transport 6 passengers from A to B provided A and B are close by.
Download it here.
Showcase is here.
Download it here , or look at pictures.
LHW: 5m/3m/5m
Mass: 4.6
Thrust: 14.7
Power: 50,000 e at 138.9 e/sec
Shields: none
Cost: 60,300
Mass: 4.6
Thrust: 14.7
Power: 50,000 e at 138.9 e/sec
Shields: none
Cost: 60,300
The UXc-6 Transport. This is a small Drone with plenty of storage capability to move items or to quickly buy all the goods you need, it also utilises a new daring colour scheme to scar of potential Threats.
Download it here, or look at pictures.
LHW: 6m/3m/5m
Mass: 6.3
Thrust: 20.7
Power: 50,000 e at 614.1 e/sec
Shields: none
Cost: 69,100
Mass: 6.3
Thrust: 20.7
Power: 50,000 e at 614.1 e/sec
Shields: none
Cost: 69,100
The ME-6 GenIII MechI. this ship is an excellent anti personal fighter utilising Almond Industries "magic beams"© (more commonly known as damage beams), it is heavily armoured, and has enough shields to withstand most small arms fire.
The size makes it Ideal for close quarter combat and makes most areas and even some buildings accessible for this craft.
Download it here, or look at pictures.
LHW: 5m/5m/7m
Mass: 7.7
Thrust: 14.7
Power: 50,000 e at 476.4 e/sec
Shields: 163 s at 11.0 s/sec
Cost: 71,300
Weapons:
Mass: 7.7
Thrust: 14.7
Power: 50,000 e at 476.4 e/sec
Shields: 163 s at 11.0 s/sec
Cost: 71,300
Weapons:
- 2 Beam-AMC-Overdrive units at 60 Damage/second
The ME-6 GenIII MechII, this ship is equipped with a anti personal Beam equivalent to that of the MechI but also comes with an anti Mech Beam which delivers a massive punch for a ship this size, it features thick armour and enough shields to be an effective anti Mech device. It can also be used as anti Air (fighter and bomber) ship but will not be ideal for this and we advice to use other measures if available.
Download it here.
LHW: 6m/5m/7m
Mass: 11.0
Thrust: 14.7
Power: 50,000 e at 2048.6 e/sec
Shields: 320 s at 11.0 s/sec
Cost: 106,325
Weapons:
Mass: 11.0
Thrust: 14.7
Power: 50,000 e at 2048.6 e/sec
Shields: 320 s at 11.0 s/sec
Cost: 106,325
Weapons:
- 1 Beam-AMC-Overdrive unit at 40 Damage/second
- 1 Beam-Pulse-Explosive unit at 800 Damage/Shot
The UXc-5 Speeder, is essentially a fast hover craft/ car used to move from A to B on any Planet its size means it can traverse all sorts of tunnels and spaces.
Download it here, or look at pictures.
LHW: 6m/2m/3m
Mass: 2.3
Thrust: 14.7
Power: 50,000 e at 281.7 e/sec
Shields: none
Cost: 23,200
Mass: 2.3
Thrust: 14.7
Power: 50,000 e at 281.7 e/sec
Shields: none
Cost: 23,200
The Gen VI UX-9 Flea is a tiny Dropship that can be used to transport 6 passengers from A to B provided A and B are close by.
Download it here.
Showcase is here.
LHW: 9m/4m/7m
Mass: 26.5
Blocks: 121
Structure Hitpoints: 1,990
Armor Hitpoints: 10,150
Thrust: 20.9
Power: 50,000 e at 924.8 e/sec
Shields: 0 s at 0 s/sec
Mass: 26.5
Blocks: 121
Structure Hitpoints: 1,990
Armor Hitpoints: 10,150
Thrust: 20.9
Power: 50,000 e at 924.8 e/sec
Shields: 0 s at 0 s/sec
The mB-23 GenII Hermes: a swarm missile ship, this ship is best used for hit and run style game play it even comes with a radar jammer. Great for delivering that special present to that special someone hence the name (oh yes I thought about that for some time), Almond Industries will not be held liable for the events following the delivery of the present.
Download it here. There are picture at the download site.
The mB-21 GenV Ember, is a bomber meant for hit and run game play, Almond Industries decided to give it a very daring colour scheme for protection, and more awesomeness... The ship is a good early ship as for a small price it has much power. However it has very little shields so hit and run is recommended, don't worry though as a defensive bonus you can increase your structural integrity by 30% (which is apparently the max) indefinitely for a measly 28 e/sec, enjoy it while it lasts (I suspect that this will be patched). The ship also comes with a radar jammer and an AI unit so you can let your pirates use it if you want to. The armaments consists of a twin heat seeking missile array and additionally a lock on missile. Furthermore the ship core is placed in the centre so that it can dock exactly in a docking port which is 21*13*9.
Go here for more pictures.
A Download can be found here.
The AF-50 Gen III Eagle: this was purpose build to destroy small craft quickly and be effective against bigger ships, it is equipped with two Beams, and radar jammer, however the weapon system is build for small bursts (which are enough to kill Isanth) and the ship cannot sustain constant fire, however I recommend it as I definitely count it as one of my favourites.
Download it or look at pictures here.
The UX-55 GenIII Executor: this is a repair and removal ship equipped with jammer, techno beams and push and stop beams, because everyone wants an asteroid belt around their planet, or station... there is also a refit which still needs repainting and is not yet available, it features offensive systems and techno beams. Although the refit is not power full enough to sustain fire a burst will be enough to destroy any ship smaller than itself with its 2 Beams, it is twice as strong as the Eagle but is less power efficient, so unless you like burst fire and you are accurate with bursts of the duration much like with say star trek phasers this is not for you, however if you are this can be a powerful instrument.
Download the support craft or look at more pictures here.
The UX-21 GenIV Lander, this is a Lander, hence the inspired name. I am open to suggestions. It has two "magic beams"© (more commonly known as damage beams), in case you should encounter creatures or astronauts who simply have the audacity to block your favourite landing spot or are not supposed to be there. Don't use them for other targets as Almond Industries cannot garantie the effectiveness of the "magic beam"© on more sturdy targets. It comes with radar jammer, black out feature (dim your lights like never before) and a switch to open the back loading door from the cockpit while turning on a green light at the same time, it is most impressive, and certainly deserves to be GenIV.
Download it here.
The UXc-33 Gen III Squirrel. As names get more creative we enter the realm of racing. And this ship is the first racing ship to be constructed by Almond Industries, it comes with radar jammer and 100% efficient overdrive, it even has a tiny cockpit, and is power effective when using overdrive. However the radar jammer should not be used in conjunction as that will demolish the power, you can use either along with full thrust. Being a racing ship it has no shields or weapons and it shouldn't need them, therefore Almond Industries strongly advices to not cheat in any race or take part in battles.
Download it here. There is 1 other picture at the download site.
The Gen V Ux-52 Anemoi is a transport and trade vessel, made with multiplayer in mind . It unlike all other ships so far uses basic hull and standard Armour to reduce the overall cost of the ship to something more affordable for the early stages of multiplayer, where at least I just try to make money.
The ship comes with one topside anti-missile turret, and an effective jump-drive.
The weapon system is very limited, and it is meant to fight of drones or small fighters but nothing bigger than that, and it doesn't need to as it has excellent evasive capabilities. Almond Industries has also applied a new colour scheme. The craft has plenty of storage capabilities for trading and comes with all the essentials for a crew of 1.
Download it here.
A showcase can be found here.
The Gen VI sF-19 is a small fighter constructed for dog fighting or for ground support. It comes with landing gear.
Download it here.
Showcase is here.
The Gen VI sB-17 is a small Bomber for use in larger quantities, against small targets or ground support. It too comes with landing gear. It can also jam for roughly 60 sec when standing still.
Download it here.
Showcase is here.
The Gen VI UX-20 Mule is a transporter used to transport 1 container from ship to ship or deliver it to a planet. It comes with landing gear.#
Download it here.
Showcase is here.
Download it here. There are picture at the download site.
LHW: 23m/7m/21m
Mass: 89.6
Thrust: 157.5
Power: 63587.5 e at 6888.7 e/sec
Shields: 8553 s at 0 s/sec (pending shield update)
Cost: 994,775
Weapons:
Mass: 89.6
Thrust: 157.5
Power: 63587.5 e at 6888.7 e/sec
Shields: 8553 s at 0 s/sec (pending shield update)
Cost: 994,775
Weapons:
- 2 Missile-Missile units at 5400 Damage/shot
The mB-21 GenV Ember, is a bomber meant for hit and run game play, Almond Industries decided to give it a very daring colour scheme for protection, and more awesomeness... The ship is a good early ship as for a small price it has much power. However it has very little shields so hit and run is recommended, don't worry though as a defensive bonus you can increase your structural integrity by 30% (which is apparently the max) indefinitely for a measly 28 e/sec, enjoy it while it lasts (I suspect that this will be patched). The ship also comes with a radar jammer and an AI unit so you can let your pirates use it if you want to. The armaments consists of a twin heat seeking missile array and additionally a lock on missile. Furthermore the ship core is placed in the centre so that it can dock exactly in a docking port which is 21*13*9.
Go here for more pictures.
A Download can be found here.
LHW: 21m/9m/13m
Mass: 56.3
Thrust: 182.0
Power: 75,802.3 e at 4,405.0 e/sec
Shields: none
Cost: 582,299
Weapons:
Mass: 56.3
Thrust: 182.0
Power: 75,802.3 e at 4,405.0 e/sec
Shields: none
Cost: 582,299
Weapons:
- 1 Missile-Beam-Overdrive units at 900 Damage/shot
- 2 Missile-Missile-Overdrive units at 4200 Damage/shot
The AF-50 Gen III Eagle: this was purpose build to destroy small craft quickly and be effective against bigger ships, it is equipped with two Beams, and radar jammer, however the weapon system is build for small bursts (which are enough to kill Isanth) and the ship cannot sustain constant fire, however I recommend it as I definitely count it as one of my favourites.
Download it or look at pictures here.
LHW: 50m/12m/19m
Mass: 260.2
Thrust: 358.5
Power: 78738.3 e at 34387.8 e/sec
Shields: 9761.0 s at 1078.0 s/sec
Cost: 2,544,082
Weapons:
Mass: 260.2
Thrust: 358.5
Power: 78738.3 e at 34387.8 e/sec
Shields: 9761.0 s at 1078.0 s/sec
Cost: 2,544,082
Weapons:
- 2 Beam-AMC-Overdrive units at 1000 Damage/second
The UX-55 GenIII Executor: this is a repair and removal ship equipped with jammer, techno beams and push and stop beams, because everyone wants an asteroid belt around their planet, or station... there is also a refit which still needs repainting and is not yet available, it features offensive systems and techno beams. Although the refit is not power full enough to sustain fire a burst will be enough to destroy any ship smaller than itself with its 2 Beams, it is twice as strong as the Eagle but is less power efficient, so unless you like burst fire and you are accurate with bursts of the duration much like with say star trek phasers this is not for you, however if you are this can be a powerful instrument.
Download the support craft or look at more pictures here.
LHW: 55m/20m/21m
Mass: 696.9
Thrust: 1068.9
Power: 50,000 e at 60720.3 e/sec
Shields: 46614 s at 4779.0 s/sec
Cost: 5,868,872
Weapons:
Mass: 696.9
Thrust: 1068.9
Power: 50,000 e at 60720.3 e/sec
Shields: 46614 s at 4779.0 s/sec
Cost: 5,868,872
Weapons:
- 7 Astrotechno-beams
- 1 Beam-AMC-Push unit
- 1 Beam-AMC-Stop unit
The UX-21 GenIV Lander, this is a Lander, hence the inspired name. I am open to suggestions. It has two "magic beams"© (more commonly known as damage beams), in case you should encounter creatures or astronauts who simply have the audacity to block your favourite landing spot or are not supposed to be there. Don't use them for other targets as Almond Industries cannot garantie the effectiveness of the "magic beam"© on more sturdy targets. It comes with radar jammer, black out feature (dim your lights like never before) and a switch to open the back loading door from the cockpit while turning on a green light at the same time, it is most impressive, and certainly deserves to be GenIV.
Download it here.
LHW: 21m/8m/19m
Mass: 91.9
Thrust: 130.2
Power: 50,000 e at 6291.2 e/sec
Shields: 1592.0 s at 121.0 s/sec
Cost: 1,067,725
Mass: 91.9
Thrust: 130.2
Power: 50,000 e at 6291.2 e/sec
Shields: 1592.0 s at 121.0 s/sec
Cost: 1,067,725
The UXc-33 Gen III Squirrel. As names get more creative we enter the realm of racing. And this ship is the first racing ship to be constructed by Almond Industries, it comes with radar jammer and 100% efficient overdrive, it even has a tiny cockpit, and is power effective when using overdrive. However the radar jammer should not be used in conjunction as that will demolish the power, you can use either along with full thrust. Being a racing ship it has no shields or weapons and it shouldn't need them, therefore Almond Industries strongly advices to not cheat in any race or take part in battles.
Download it here. There is 1 other picture at the download site.
LHW: 33m/9m/15m
Mass: 137.3
Thrust: 698.7
Power: 50,000 e at 16,038 e/sec
Shields: none
Cost: 1,456,574
100% Overdrive
Mass: 137.3
Thrust: 698.7
Power: 50,000 e at 16,038 e/sec
Shields: none
Cost: 1,456,574
100% Overdrive
The Gen V Ux-52 Anemoi is a transport and trade vessel, made with multiplayer in mind . It unlike all other ships so far uses basic hull and standard Armour to reduce the overall cost of the ship to something more affordable for the early stages of multiplayer, where at least I just try to make money.
The ship comes with one topside anti-missile turret, and an effective jump-drive.
The weapon system is very limited, and it is meant to fight of drones or small fighters but nothing bigger than that, and it doesn't need to as it has excellent evasive capabilities. Almond Industries has also applied a new colour scheme. The craft has plenty of storage capabilities for trading and comes with all the essentials for a crew of 1.
Download it here.
A showcase can be found here.
LHW: 52m/13m/27m
Mass: 403.5
Thrust: 609.7
Power: 100,172.5 e at 31,300.1 e/sec
Shields: 17,190.0 s at 2,051.0 s/sec
Cost: 1,553,349.0
Weapons:
Mass: 403.5
Thrust: 609.7
Power: 100,172.5 e at 31,300.1 e/sec
Shields: 17,190.0 s at 2,051.0 s/sec
Cost: 1,553,349.0
Weapons:
- 1 Missile-Beam-Piercing unit at 3,375.0 damage per shot
- Jump Drive app. 19.5 sec charging time.
- Radar jammer.
The Gen VI sF-19 is a small fighter constructed for dog fighting or for ground support. It comes with landing gear.
Download it here.
Showcase is here.
LHW: 19m/4m/17m
Mass: 91.6
Blocks: 486
Structure Hitpoints: 14,440
Armor Hitpoints: 31,800
Thrust: 94.7
Power: 50,000 e at 2,111.9 e/sec
Shields: 1,677 s at 44 s/sec
Weapons:
Mass: 91.6
Blocks: 486
Structure Hitpoints: 14,440
Armor Hitpoints: 31,800
Thrust: 94.7
Power: 50,000 e at 2,111.9 e/sec
Shields: 1,677 s at 44 s/sec
Weapons:
- 1 dual Amc-Amc unit at 480 damage/ sec.
The Gen VI sB-17 is a small Bomber for use in larger quantities, against small targets or ground support. It too comes with landing gear. It can also jam for roughly 60 sec when standing still.
Download it here.
Showcase is here.
LHW: 17m/6m/17m
Mass: 148.7
Blocks: 843
Structure Hitpoints: 37,095
Armor Hitpoints: 45,900
Thrust: 199.5
Power: 55,418.9 e at 6,580.8 e/sec
Shields: 13,530 s at 291 s/sec
Weapons:
Mass: 148.7
Blocks: 843
Structure Hitpoints: 37,095
Armor Hitpoints: 45,900
Thrust: 199.5
Power: 55,418.9 e at 6,580.8 e/sec
Shields: 13,530 s at 291 s/sec
Weapons:
- 2 Missile-Pulse units at 3600 damage/ missile.
The Gen VI UX-20 Mule is a transporter used to transport 1 container from ship to ship or deliver it to a planet. It comes with landing gear.#
Download it here.
Showcase is here.
LHW: 20m/8m/19m
Mass: 172.4
Blocks: 881
Structure Hitpoints: 27,400
Armor Hitpoints: 59,350
Thrust: 246.3
Power: 50,000 e at 5,183.5 e/sec
Shields: 3,595 s at 341 s/sec
Mass: 172.4
Blocks: 881
Structure Hitpoints: 27,400
Armor Hitpoints: 59,350
Thrust: 246.3
Power: 50,000 e at 5,183.5 e/sec
Shields: 3,595 s at 341 s/sec
Coming this far down the list assuming you read the previous spoilers, otherwise ignore this and go to the next paragraph, if you did take time to look through the spoilers I would like to congratulate you at this point and thank you so "Thank you".
The Ux-62 Gen V "LuxLiner" is a yacht for those occasions when you want to go somewhere in style and have too much money. It contains cruise control and can achieve a top speed of 120 kmh using just cruise control. The ship has rooms for 2-4 people, a bar/kitchen toilets, showers a pool an observation deck and a lounge ie living room, of course it also has a bridge from where the cruise control is controlled. The ship is civilian and hence does not have its own weapons but it is equipped with 4 tiny missile turrets, and plenty of shields to survive any Isanth attack. It also has a jump drive, radar jammer and powerful engines so as to increase its durability. The ship can also land on a planet as it has landing gear and an airlock with a walkway under the ship.
A showcase can be found here.
A download is available here.
The mxB-70 GenIII Pluto, the Ship is truly big for a bomber, it is made to fight alone at least with the heat seeking missiles working as of update 0.163. It comes with forward heat seeking missiles, lock on missiles, 4 upgraded "magic beams"© (more commonly known as damage beams), and side firing dumb missiles just so that you can unleash a powerful broadside on any ship thinking it would be safe next to your ship. It also comes with a radar jammer. Even though it is relatively big it has no interior other than a small bridge/ command centre and an airlock, so no toilets, showers, or other rooms...sorry.
Download it here. There is 1 other picture at the download site.
The UX/AF-121 Gen III Equinox (not a star trek replica), This ship doubles as a mining ship and frigate I didn't say "UX/lAF" as technically the weapon component is that of a average frigate. This ship comes with a storage room, a bridge, a hangar, and two bedrooms however it was build before the invention of the toilet, hopefully you read the bit about Almond Industries not being liable for any damage or event caused by the use of our products, that bit includes this. The Hangar has docking spaces for ships that fit on the smallest docking port (7*7*7). It has a fast and efficient salvage array and. is equipped with 2 AMCs which are supported by 100% more AMCs and an equal number of punch through modules, it is effective against anything Isanth like and can also quickly take out ships similar to the Eagle (go look in the small ship section for more details on the Eagle). If its bigger run away, we even included a radar jammer just for this purpose and 100% more engines (no overdrive). This is also the biggest ship in service with no turrets.
Download it or look at pictures here.
The lD-211Gen III Kelvin This ship is equipped with missiles both lock on and Dumbfire, 8 Beams, and 4 AMCs. this ship comes with 8 turrets. 2 of the Turrets, one below and one above the Hangar are Salvage turrets and can be accessed from inside the Hangar. This ship comes with a radar jammer. And to convince of this product have I mentioned it comes with diverse interior including showers, server rooms, quarters, toilets and more. This ship has 5 Docking spaces and comes with several docked ships, the two big docking ports are around 55 meters.
The Showcase can be found here.
The Download is here.
The mBc-204 Gen V Galileo is the first FTL capable ship built by Almond Industries it is intended for solo combat against many small pirates or in fights against a ship of equivalent mass. It has a decent amount of rooms and a Hangar capable of transporting 3 tiny ships (7*7*7). It also features a working prototype broadside cannon which fires automatically and can be enabled/ disabled or fired manually, I recommend turning it of when near a shop.
A showcase can be found here.
And the download is available here.
The mUx-119 Gen V Kepler is the first ship made for salvaging, it has a medium salvaging array with AMC support, and a single AMC cannon to destroy small ships, it is equipped with 3 dual beam turrets intended to shoot any missiles. It is equipped with a jump drive and a tiny "car" in its docking bay. It is intended to have a crew of 1 and so there is only the necessary interior. The salvaging system is feed into plex storages which you can configure easily to suit your sorting needs. There is more than enough storage space for every block.
The Ship is also capable of landing on planets and comes with extendible gear which is controlled from the cockpit. This ship is also proud to carry Almond Industries new emblem.
The Showcase can be found here.
Download the Ship here.
The Gen V mF-71 Hades is the ideal ship to fight of any large collection of isanth or similar ships using its swarm missiles. It is also capable of landing on planets although this is not advised as recent mass changes due to the update decreased its TWR below 1. The entrance is found under the "left wing".
The Showcase can be found here.
Download the Ship here.
The Gen V lC-153 Styx is a large exploration Cruiser it is equipped with 4 salvage turrets 8 AMC turrets and has 2 docking ports each containing an array of different ships. It supports a crew of 10 and has an extensive interior. It uses the old docking system.
The Showcase can be found here.
Download the Ship here.
The Gen V sBC-108 Pegasus is a small Battlecruiser meant for escort missions and larger fleet operations. It comes with 2 AMC turrets, some logic controlled weapon systems, cruise control, landing gear and supports a crew of 8 with its spacious interior.
The Showcase can be found here.
Download the Ship here.
The Ux-62 Gen V "LuxLiner" is a yacht for those occasions when you want to go somewhere in style and have too much money. It contains cruise control and can achieve a top speed of 120 kmh using just cruise control. The ship has rooms for 2-4 people, a bar/kitchen toilets, showers a pool an observation deck and a lounge ie living room, of course it also has a bridge from where the cruise control is controlled. The ship is civilian and hence does not have its own weapons but it is equipped with 4 tiny missile turrets, and plenty of shields to survive any Isanth attack. It also has a jump drive, radar jammer and powerful engines so as to increase its durability. The ship can also land on a planet as it has landing gear and an airlock with a walkway under the ship.
A showcase can be found here.
A download is available here.
LHW: 62m/22m/37m
Mass: 1,096.7
Thrust: 1,599.9
Power: 461,581.9 e at 43,518.3 e/sec
Shields: 50,577.0 s at 5,478.0 s/sec
Cost: 11,565,948
Features: Jump Drive, radar jammer, 4 tiny turrets, cruise control (forwards & backwards)
Mass: 1,096.7
Thrust: 1,599.9
Power: 461,581.9 e at 43,518.3 e/sec
Shields: 50,577.0 s at 5,478.0 s/sec
Cost: 11,565,948
Features: Jump Drive, radar jammer, 4 tiny turrets, cruise control (forwards & backwards)
The mxB-70 GenIII Pluto, the Ship is truly big for a bomber, it is made to fight alone at least with the heat seeking missiles working as of update 0.163. It comes with forward heat seeking missiles, lock on missiles, 4 upgraded "magic beams"© (more commonly known as damage beams), and side firing dumb missiles just so that you can unleash a powerful broadside on any ship thinking it would be safe next to your ship. It also comes with a radar jammer. Even though it is relatively big it has no interior other than a small bridge/ command centre and an airlock, so no toilets, showers, or other rooms...sorry.
Download it here. There is 1 other picture at the download site.
LHW: 70m/18m/39m
Mass: 1,161.7
Thrust: 1,467.2
Power: 1,436,619.1 e at 141,983 e/sec
Shields: 129,638 at 2,519 s/sec
Cost: 9,337,100
Weapons:
Mass: 1,161.7
Thrust: 1,467.2
Power: 1,436,619.1 e at 141,983 e/sec
Shields: 129,638 at 2,519 s/sec
Cost: 9,337,100
Weapons:
- 4 Beam-Cannon units at 1040 Damage/second
- 2* 5 Missile-AMC-Explosive Broadside units at 2400 Damage/ Broadside
- 2 Missile-Missile-Explosive units at 19200 Damage/shot
- 8 Missile-Beam-Explosive units at 24000 Damage/shot
The UX/AF-121 Gen III Equinox (not a star trek replica), This ship doubles as a mining ship and frigate I didn't say "UX/lAF" as technically the weapon component is that of a average frigate. This ship comes with a storage room, a bridge, a hangar, and two bedrooms however it was build before the invention of the toilet, hopefully you read the bit about Almond Industries not being liable for any damage or event caused by the use of our products, that bit includes this. The Hangar has docking spaces for ships that fit on the smallest docking port (7*7*7). It has a fast and efficient salvage array and. is equipped with 2 AMCs which are supported by 100% more AMCs and an equal number of punch through modules, it is effective against anything Isanth like and can also quickly take out ships similar to the Eagle (go look in the small ship section for more details on the Eagle). If its bigger run away, we even included a radar jammer just for this purpose and 100% more engines (no overdrive). This is also the biggest ship in service with no turrets.
Download it or look at pictures here.
LHW: 121m/22m/23m
Mass: 1,938.7
Thrust: 2,300.7
Power: 1,108,718.9 e at 220,116.1 e/sec
Shields: 160,112.0 at 11.599.0 s/sec
Cost: 14,460,568
Weapons:
Mass: 1,938.7
Thrust: 2,300.7
Power: 1,108,718.9 e at 220,116.1 e/sec
Shields: 160,112.0 at 11.599.0 s/sec
Cost: 14,460,568
Weapons:
- 37 Salvage Units
- 2 Beam-AMC-Piercing units at 6920 Damage/sec
The lD-211Gen III Kelvin This ship is equipped with missiles both lock on and Dumbfire, 8 Beams, and 4 AMCs. this ship comes with 8 turrets. 2 of the Turrets, one below and one above the Hangar are Salvage turrets and can be accessed from inside the Hangar. This ship comes with a radar jammer. And to convince of this product have I mentioned it comes with diverse interior including showers, server rooms, quarters, toilets and more. This ship has 5 Docking spaces and comes with several docked ships, the two big docking ports are around 55 meters.
The Showcase can be found here.
The Download is here.
LHW: 211m/33m/67m
Mass: 11,609.8
Thrust: 12,502.0
Power: 3,420,159.0 e at 751,434.2 e/sec
Shields: 1,165,422 at 77,797 s/sec
Cost: 64,959,326
Weapons:
Mass: 11,609.8
Thrust: 12,502.0
Power: 3,420,159.0 e at 751,434.2 e/sec
Shields: 1,165,422 at 77,797 s/sec
Cost: 64,959,326
Weapons:
- 4 AMC-Pulse-Piercing unit at 261,600 Damage/shot
- 8 Beam-AMC-Piercing units at 29,440 Damage/shot
- 16 Missile-AMC-Explosive units at 12,480 Damage/shot
- 16 Missile-Beam-Explosive units at 100,800 Damage/shot
The mBc-204 Gen V Galileo is the first FTL capable ship built by Almond Industries it is intended for solo combat against many small pirates or in fights against a ship of equivalent mass. It has a decent amount of rooms and a Hangar capable of transporting 3 tiny ships (7*7*7). It also features a working prototype broadside cannon which fires automatically and can be enabled/ disabled or fired manually, I recommend turning it of when near a shop.
A showcase can be found here.
And the download is available here.
LHW: 204m/58m/163m inc. detection blocks without them its only 69m
Mass: 15,786.4
Thrust: 21,499.9
Power: 4,002,851.4 e at 1,009,522.9 e/sec
Shields: 2,036,312.0 at 110,148.0 s/sec
Cost: 112,776,976
Weapons:
Mass: 15,786.4
Thrust: 21,499.9
Power: 4,002,851.4 e at 1,009,522.9 e/sec
Shields: 2,036,312.0 at 110,148.0 s/sec
Cost: 112,776,976
Weapons:
- 5 AMC-AMC-Punch-through units at 51,200 Damage/ second
- 2 times 2 Missile-Beam-Explosive units at 31,200 Damage/shot
- 2 AMC-Missile-Overdrive Broadside units at around 100 Damage/projectile
The mUx-119 Gen V Kepler is the first ship made for salvaging, it has a medium salvaging array with AMC support, and a single AMC cannon to destroy small ships, it is equipped with 3 dual beam turrets intended to shoot any missiles. It is equipped with a jump drive and a tiny "car" in its docking bay. It is intended to have a crew of 1 and so there is only the necessary interior. The salvaging system is feed into plex storages which you can configure easily to suit your sorting needs. There is more than enough storage space for every block.
The Ship is also capable of landing on planets and comes with extendible gear which is controlled from the cockpit. This ship is also proud to carry Almond Industries new emblem.
The Showcase can be found here.
Download the Ship here.
LHW: 119m/30m/33m
Mass: 2,378.9
Thrust: 3,577.4
Power: 301,093.3 e at 293,933.1 e/sec
Shields: 123,425.0 at 10,202.0 s/sec
Cost: 21,650,727
It can permanently use the radar-jammer.
Weapons:
Mass: 2,378.9
Thrust: 3,577.4
Power: 301,093.3 e at 293,933.1 e/sec
Shields: 123,425.0 at 10,202.0 s/sec
Cost: 21,650,727
It can permanently use the radar-jammer.
Weapons:
- 68 Salvage Beams-AMC units at 4.5 blocks per second
- 1 AMC-AMC-Overdrive unit at 1,150.0 Damage/ second
The Gen V mF-71 Hades is the ideal ship to fight of any large collection of isanth or similar ships using its swarm missiles. It is also capable of landing on planets although this is not advised as recent mass changes due to the update decreased its TWR below 1. The entrance is found under the "left wing".
The Showcase can be found here.
Download the Ship here.
LHW: 71m/17m/43m
Mass: 1,812.2
Blocks: 11,784
Structure Hitpoints: 646,835
Armor Hitpoints: 463,000
Thrust: 1,674.3
Power: 406,559.1 e at 100,449.4 e/sec
Shields: 132,196 at 7,452 s/sec
It can permanently use the radar-jammer.
Weapons:
Mass: 1,812.2
Blocks: 11,784
Structure Hitpoints: 646,835
Armor Hitpoints: 463,000
Thrust: 1,674.3
Power: 406,559.1 e at 100,449.4 e/sec
Shields: 132,196 at 7,452 s/sec
It can permanently use the radar-jammer.
Weapons:
- 1 Beam-AMC-Overdrive unit at 1500 damage/ tick
- 2 dual Missile-Missile-Explosive units at 787.5 Damage/ missile and 40 missiles per unit.
The Gen V lC-153 Styx is a large exploration Cruiser it is equipped with 4 salvage turrets 8 AMC turrets and has 2 docking ports each containing an array of different ships. It supports a crew of 10 and has an extensive interior. It uses the old docking system.
The Showcase can be found here.
Download the Ship here.
LHW: 153m/32m/87m
Mass: 12,882.3
Blocks: 91,714
Structure Hitpoints: 5,686,335
Armor Hitpoints: 2,988,850
Thrust: 11,698.7
Power: 8,295,812.4 e at 418,26.9 e/sec
Shields: 2,536,184 s at 93,819 s/sec
It can temporarly use the radar-jammer.
Weapons:
Mass: 12,882.3
Blocks: 91,714
Structure Hitpoints: 5,686,335
Armor Hitpoints: 2,988,850
Thrust: 11,698.7
Power: 8,295,812.4 e at 418,26.9 e/sec
Shields: 2,536,184 s at 93,819 s/sec
It can temporarly use the radar-jammer.
Weapons:
- 1 AMC-AMC-Overdrive unit at 5520 damage/ sec
- 1 Missile-Pulse-Explosive unit at 124200 Damage/ shot.
The Gen V sBC-108 Pegasus is a small Battlecruiser meant for escort missions and larger fleet operations. It comes with 2 AMC turrets, some logic controlled weapon systems, cruise control, landing gear and supports a crew of 8 with its spacious interior.
The Showcase can be found here.
Download the Ship here.
LHW: 108m/33m/53m
Mass: 5,846.6
Blocks: 37,628
Structure Hitpoints: 2,025,885
Armor Hitpoints: 1,509,025
Thrust: 4,853.8
Power: 1,019,077.6 e at 196,685.7 e/sec
Shields: 491,946 s at 26,383 s/sec
It can temporarly use the radar-jammer.
Weapons:
Mass: 5,846.6
Blocks: 37,628
Structure Hitpoints: 2,025,885
Armor Hitpoints: 1,509,025
Thrust: 4,853.8
Power: 1,019,077.6 e at 196,685.7 e/sec
Shields: 491,946 s at 26,383 s/sec
It can temporarly use the radar-jammer.
Weapons:
- 6 logic controlled broadside beams.
- logic controlled swarm missiles.
- 1 AMC-AMC-explosive unit at 16320 damage/ sec
- 1 Missile-Pulse-Explosive unit at 159300 Damage/ shot.
The UX-463 Gen IV Copernicus a Planetary Assault/invasion/colonisation ship (the 3 steps in any colonisation), this ship is vast, and very detailed and uses advanced logic systems. It comes with several different weapons which can be connected to a circuit to auto fire, this is located on the bridge floor, it comes with external docking, featuring the support ship Executor and its refit with one empty space still available. It also has an internal hangar with docking ports for many smaller ships. The Hangar features logic doors, logic lighting indicating free storage bays for the tiny ships, and a automatic logic launcher to launch mechs onto a planet. This ship is equipped with several mech I and II. Furthermore this ship is equipped with a logic torpedo launcher and a red alarm system which can be activated and deactivated from all key rooms. This ship also features all the rooms you will ever need carefully detailed with a total of around 100 beds. This ship is defended by 9 dual Beam turrets.
Showcase Part 1 here, Part 2 here (due to the limit of pictures per post)
Download it here.
The mxD-501 GenIII Ares, this ship is a slightly older design, it is however equipped with all sorts of weapon systems each relatively powerful but optimised against smaller ships. The missiles are good against any ship with a lot of power behind them. This ship has two massive Hangars and. It is ideal against smaller ships and in fact it is probably best used as a carrier. The Ship has two free turret docking ports which can also be utilised to dock bigger ships or your own turret it does have many medium sized turrets already. This ship has many Rooms with a massive diversity, even including a gym and quarantine area in both medical bays. The Hangar looks relatively blank as no ships are docked in it, as I wanted the Owner to be able to use their own ships. Also did I mention this thing has a TWR of around 3:1. (the picture cuts of the nose of the ship, however any pictures of the whole thing would be too small to show any of the details.
A Showcase can be found here.
Showcase Part 1 here, Part 2 here (due to the limit of pictures per post)
Download it here.
LHW: 463m/112m/123m
Mass: 89,795.8
Thrust: 92,000.9
Power: 47,722,226.9 e at 3,905,003.1 e/sec
Shields: 12,716,150.0 at 730,845.0 s/sec
Cost: 411,021,470
Weapons:
Mass: 89,795.8
Thrust: 92,000.9
Power: 47,722,226.9 e at 3,905,003.1 e/sec
Shields: 12,716,150.0 at 730,845.0 s/sec
Cost: 411,021,470
Weapons:
- 1 AMC-Pulse-Overdrive unit at 600,000 Damage/shot
- 10 AMC-AMC-Overdrive units at 34,600 Damage/second
- 10 Beam-AMC-Punch-through units at 219,600 Damage/second
- 1 Missile-Beam-Explosive unit at 300,000 Damage/shot
The mxD-501 GenIII Ares, this ship is a slightly older design, it is however equipped with all sorts of weapon systems each relatively powerful but optimised against smaller ships. The missiles are good against any ship with a lot of power behind them. This ship has two massive Hangars and. It is ideal against smaller ships and in fact it is probably best used as a carrier. The Ship has two free turret docking ports which can also be utilised to dock bigger ships or your own turret it does have many medium sized turrets already. This ship has many Rooms with a massive diversity, even including a gym and quarantine area in both medical bays. The Hangar looks relatively blank as no ships are docked in it, as I wanted the Owner to be able to use their own ships. Also did I mention this thing has a TWR of around 3:1. (the picture cuts of the nose of the ship, however any pictures of the whole thing would be too small to show any of the details.
A Showcase can be found here.
LHW: 501m/82m/191m
Mass: 173,478.9
Thrust: 425,860.9
Power: 113,100,928 e at 9,692,226.3 e/sec
Shields: 14,152,706.0 at 601,914.0 s/sec
Cost: 780,977,634
Weapons:
Mass: 173,478.9
Thrust: 425,860.9
Power: 113,100,928 e at 9,692,226.3 e/sec
Shields: 14,152,706.0 at 601,914.0 s/sec
Cost: 780,977,634
Weapons:
- 10 AMC-AMC-Explosive units at 43,000 Damage/second
- 20 AMC-AMC-Ion units at 100,800 Damage/second
- 4 AMC-AMC-Piercing units at 183,600 Damage/second
- 16 Beam-AMC-Piercing units at 73,920 Damage/second
- 78 Missile-AMC-Explosive units at 215,280 Damage/shot
- 56 Missile-Beam-Explosive units at 411,600 Damage/shot
Ever wanted a new shield texture? One that looks slightly Industrial? If so Almond Industries has produced just what you want for pictures and the texture go here.
Here is a to do lost in descending order of priority:
- Put all ships up for download (95%)
- clean up this threat (ongoing)
- showcase bigger ships with videos (or get someone else to do it for me) (still thinking about it)
- Make more ships, mechs,drones etc. and repeat above process (I have many plans...)
- May do some replicas in fact I have some early WIP replicas (very early WIP)
- Think of more things to do
Update #1: more ships and a good few ship blueprints up for download
Update #2 fixed some grammar and spelling. added Copernicus showcase and download.
Update #3 stats, kelvin showcase and download.
Update #3.1 a new shield texture.
Update #4: release of the Galileo and its showcase.
Update #5: Added the Kepler (medium ships) and its showcase.
Update #5.5: Added the Ares showcase.
Update #6 Added the Kepler download.
Update #6.5 Added the Ember (look in "small ships" ) and its showcase.
Update #7 Added the "LuxLiner" (look in "medium ships" ) and its showcase. and more downloads.
Update #8 Added the "anemoi" (small ships) and showcase.
Update #9 more pictures
Update #10:
Update #2 fixed some grammar and spelling. added Copernicus showcase and download.
Update #3 stats, kelvin showcase and download.
Update #3.1 a new shield texture.
Update #4: release of the Galileo and its showcase.
Update #5: Added the Kepler (medium ships) and its showcase.
Update #5.5: Added the Ares showcase.
Update #6 Added the Kepler download.
Update #6.5 Added the Ember (look in "small ships" ) and its showcase.
Update #7 Added the "LuxLiner" (look in "medium ships" ) and its showcase. and more downloads.
Update #8 Added the "anemoi" (small ships) and showcase.
Update #9 more pictures
Update #10:
- Added the "Anemoi" (look in "small ships" ) and download.
- Added the Hades (medium ships) and download.
- Added a small fighter (small ships) and download.
- Added a tiny dropship (tiny ships) and download.
- Added a small bomber (small ships) and download.
- Added a small Transporter (small ships) and download.
- Added the Styx (medium ships) and download.
- Added the Gen VI sBC-108 Pegasus (medium ships) and download.
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