a solution to homebase invincibility

    do you think this will sovle the problem

    • yes

      Votes: 4 10.5%
    • no

      Votes: 15 39.5%
    • it would be with some improvements

      Votes: 11 28.9%
    • this is the worse idea and it will make things worse

      Votes: 7 18.4%
    • too complicated to add to the game

      Votes: 0 0.0%
    • this idea is so great why hasn't people though of this before

      Votes: 1 2.6%

    • Total voters
      38
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    homebase invincibility causes problems in the game I have a solution to it.
    for a faction home base to be invincible it should have to have another station of the same faction within 10kms of it on a 2km sector sized server. you could have more then one station to make the home base invincible there should be a limit of six. once all the station around the home base is destroyed or unfractioned the home base isn't invincible anyone and can be attacked and destroyed. This will make so faction will have more bases and stragey will become more important. so what do you think is this a good idea or a bad idea.
    Edit: the problem with homebase invincibility is people don't fight each other often because there is no point in fighting if you have a invincible base nobody can win.
     
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    Jake_Lancia

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    I think this would definitely add a new layer of strategy to faction warfare, and make outpost and outlier bases more useful. The faction would then have to defend each of their outer bases to prevent attack to the main one. They might be hard to crack, but not invincible. This would also get rid of the one-man factions as one person couldn't possibly defend six stations at once... Or even just the home base and a single outlier. +1.
     
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    Make the range and minimum amount of other stations a config option and I shall not have problems.
     

    NeonSturm

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    Hidden outposts protecting your faction core territory - I like it! :)

    But let's say I play on a server where a station has a maximum of 4 stations around and needs 4 stations to be invincible (many invincible).
    I would make stations with many black hull blocks spread (solo) over the whole sector (or other nearly invisible blocks) to make it almost impossible to kill the station during some-one's life-time.

    Do you not want to include some rule about planets into your suggestion? Maybe as optional part?
     
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    It don't solves problem. If Your faction is absent during night, enemies can destroy Your base and outposts until Your people will back.
     
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    Why not sectors instead of distance. To control a sector you would need to put an outpost (on a planet, asteroid or capture/build a space station) and you would need to control a number of sectors for your main base to be invincible.
     
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    It don't solves problem. If Your faction is absent during night, enemies can destroy Your base and outposts until Your people will back.
    That's why you need to put good defense around them. But I see your point and I wonder if it would be possible to add a notification system to the game. Like when your base or outpost is attacked you receive a notification via e-mail or on you phone.

    Just as a quick reminder for me, what problems are there you want to address with this?
    Simple. How do you wage war on something you can never destroy?
     
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    I wonder if it would be possible to add a notification system to the game. Like when your base or outpost is attacked you receive a notification via e-mail or on you phone.
    That won't help if you're asleep or have no way of getting onto the server soon.
     
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    That won't help if you're asleep or have no way of getting onto the server soon.
    There are people playing from all around the world you have player in CA, US, UK, FR and more from all different time zones. Someone is bound to be able to go if you play on a World Wide Server. If you're on a localized server, say CA only, then not many people are playing at night. If a lone player destroyed all your bases, you just built them poorly.

    OR

    I don't think a night mode in the server setting would be hard to implement (during a server time laps, every faction base are in GOD mode.)
     

    NeonSturm

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    But that would force you to be on...
    Maybe just limit the number of stations you can build/destroy on a single day.


    And as I said above. I don't want to have to track down every single hidden (black/invisible) block far away from the radar-blip of some station.
    You can make a station with 2 million credits, 600^3m large only filled with some random black hull pieces. or stone-"plants" from planets
     
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    But that would force you to be on...
    Maybe just limit the number of stations you can build/destroy on a single day.


    And as I said above. I don't want to have to track down every single hidden (block/invisible) block far away from the radar-blip of some station.
    You can make a station with 2 million credits, 600^3m large only filled with some random black hull pieces. or stone-"plants" from planets
    Even worse are area triggers, since they're invisible and incollideable.
     
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    But that would force you to be on...
    Maybe just limit the number of stations you can build/destroy on a single day.
    That would be a little lame, that would limit the ability to create and remember this game is firth and foremost about building.

    And as I said above. I don't want to have to track down every single hidden (block/invisible) block far away from the radar-blip of some station.
    You can make a station with 2 million credits, 600^3m large only filled with some random black hull pieces. or stone-"plants" from planets
    This is easy, (Server Rule) The Admin of a server can clearly say that this type of station is prohibited and if one is found it will be deleted, multiple recurrence will risk bane for the faction.
     
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    Homebases that can be destroyed encourages the gutless wonder who waits until you log off, turns on his radar jammer so your AI defences won't touch him, then goes and destroys your base and all your ships. I'm sure this is why homebase protection was first added.

    What is needed is not that your homebase can be destroyed, instead having something within the game that means you must leave the safety of your base to survive. Whether it's to gather resources you cannot make, or to restock supplies to stay alive, or fuel to keep your ships going. All of which are missing from the game and with them missing it keeps the game in a 'creative' mode with PvP, instead of a full survival PvP situation.
     

    NeonSturm

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    I don't like a produce-everything power-refinery in your home sector.

    But maybe spammed stations will be harder to find than to build.
     

    jayman38

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    What is needed is not that your homebase can be destroyed, instead having something within the game that means you must leave the safety of your base to survive. Whether it's to gather resources you cannot make, or to restock supplies to stay alive, or fuel to keep your ships going. All of which are missing from the game and with them missing it keeps the game in a 'creative' mode with PvP, instead of a full survival PvP situation.
    Maybe the protected home base flag can turn off all attached factory and shop blocks with no option to turn them back on. Undeathinators should probably remain active. That way, you cannot build at home, and must go elsewhere to manufacture, trade, or salvage. That would kick at least one faction player out of homebase. Some faction players might be able to stick around in invincibility as long as other players on the faction are bringing in fresh supplies.

    You can build another base right next to the homebase for manufacturing, but then that station is not invincible. This makes the manufacturing base a tactical target of interest. The faction members will want to protect this valuable resource more than other manufacturing bases, because of it's proximity to the homebase, which makes it a prime, but well-guarded target of that faction's enemies.
     
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    NeonSturm

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    What if somebody extends a station over the sector borders and encloses another station within?
    Or encloses a planet with an invulnerable station + use this planet as factory?

    What if it is under siege (surrounded by AI turrets) so you can't build anything in range or leave this sector?
     

    jayman38

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    They wouldn't even need to enclose the sector borders. If they enclose another station or planet inside, then they have everything they need - and become a dangerous target for all other players on that server. (Seriously, at that point, whenever some person or faction "pwns" the universe in such a way that they can never really be challenged, the server admin probably needs to reset the universe.)

    Alternative: All factories and shops within the homebase's bounding box can be deactivated, so any enclosed structures and planets will be shut down the same way.
     
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    why not just have it so that homebases are invincible unless someones of that faction is online?