The old past time of blowing up (or getting blown up by) pirates should, in theory, be one of the main things that you can do in this game, but I feel like there's a ton of problems that make gameplay rather inconsistent and unpredictable, as welll as some smaller hurdles that could be overcome to make the game a bit more fun.
-Pirate stations are fine as is, though they seem mostly to be a source of reinforcements. I'm wondering a bit what to do once all the stations in a system are cleared out. Is there any way to spawn them into a given space?
-The occasionally spawning "Raiding parties" of pirates are a pleasant surprise when they show up to disrupt a montonous mining session, but it'd be interesting if there was some way to alter how often they'd spawn, or know which areas they're more likely to appear in.
-Engagement ranges and small ship sizes make cannon-armed ships very impractical against fighters unless piloted with AI, but AI tends to hard-focus stations and I'm not sure how to order them to attack specific targets.
-In general, AI target prioritization is a bit scuffed. My frigates often ignore targets right next to them in favor of chasing an enemy in the adjoining sector.
-The Isanth type zeros (and some of the newer faction craft) really need a retrofit. They overload themslves upon trying to fire their weapons, and are not much of a threat to any reasonably well-off player. This problem doesn't seem to be that severe given that one can design more competent pirate craft, but more powerful vanilla ships would be nice.
Does anyone have suggestions/reworks/mods for these problems?
-Pirate stations are fine as is, though they seem mostly to be a source of reinforcements. I'm wondering a bit what to do once all the stations in a system are cleared out. Is there any way to spawn them into a given space?
-The occasionally spawning "Raiding parties" of pirates are a pleasant surprise when they show up to disrupt a montonous mining session, but it'd be interesting if there was some way to alter how often they'd spawn, or know which areas they're more likely to appear in.
-Engagement ranges and small ship sizes make cannon-armed ships very impractical against fighters unless piloted with AI, but AI tends to hard-focus stations and I'm not sure how to order them to attack specific targets.
-In general, AI target prioritization is a bit scuffed. My frigates often ignore targets right next to them in favor of chasing an enemy in the adjoining sector.
-The Isanth type zeros (and some of the newer faction craft) really need a retrofit. They overload themslves upon trying to fire their weapons, and are not much of a threat to any reasonably well-off player. This problem doesn't seem to be that severe given that one can design more competent pirate craft, but more powerful vanilla ships would be nice.
Does anyone have suggestions/reworks/mods for these problems?