Beam Turret Not Aiming/Aiming Backwards

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    I have run into a problem making a beam turret. I have two turrets one with this upside-down triangle design that is shooting backwards,
    and another that is an ugly, triple barrel beam turret that shoots forward.

    starmade-screenshot-0000.png
    starmade-screenshot-0007.png

    Basically how do I fix this.
    Please help.
     

    Nauvran

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    looks like your beam computer is orientated the wrong way?
     
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    Is that really the problem. I did aim the Beam PC down as i wanted to see the beam logo in the turret cockpit.

    Yeah, just tested it that is so stupid that the direction of the PC overpowers the direction of the weapon modules.

    Anyways, thanks Nauvran.
     

    Nauvran

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    Is that really the problem. I did aim the Beam PC down as i wanted to see the beam logo in the turret cockpit.

    Yeah, just tested it that is so stupid that the direction of the PC overpowers the direction of the weapon modules.

    Anyways, thanks Nauvran.
    You're welcome

    I've been requesting it to get changed to depend on the barrels for years but no change so far
     

    AndyP

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    Is that really the problem. I did aim the Beam PC down as i wanted to see the beam logo in the turret cockpit.

    Yeah, just tested it that is so stupid that the direction of the PC overpowers the direction of the weapon modules.

    Anyways, thanks Nauvran.
    You're welcome

    I've been requesting it to get changed to depend on the barrels for years but no change so far
    I see the point in using only the barrel orientation for the firing direction,
    But to save resources the flight path and focus is calculated per weapon group.
    Like, how would you handle focus fire, if there are barrels that are oriented in different directions?
    Should they all have their virtual focal point? (Relative to weapon computer? Relative to primary weapon output? Relative to the center of your camera?)

    Missile paths, for example, cannot be grouped also any more, as every direction has to calculate the flight path.

    So every direction has to be its own set of weapon computer, to consolidate, focus and lower the effort to calculate a flight path, target and aiming. (AIs also need a specific single direction they can aim with per weapon, they could not easily decide what direction they should aim, when there are multiple valid fire directions per computer.)

    - Andy