Sachys
Hermit.
- Joined
- Nov 30, 2015
- Messages
- 648
- Reaction score
- 318
O_____oI think it is down the hall to your left
well, nobody drink the beer then, because im sure that was the toilet!
o_____O
O_____oI think it is down the hall to your left
So... Back to sales though... If we were selling ships through the Shop, would we handle stations the same?
Browsing a list of docked entities for ships (or turrets) to sell is easy. How would stations be sold via Shop? Would you basically browse a list of all owned station entities? Would the potential buyer still get to preview the product in a pocket system? Would there be any system in place to prevent clever Trojan Horses docked inside the station (or just caveat emptor)?
Would the sale listing need to give coordinates for the station (so buyers know if it's inside a star or black hole)? If so, why won't predators simply comb these listings for targets?
We could use a shipyard (a big one) to save blueprints/designs and give virtual tours. If the buyer likes the structure, he can buy a copy of it and place it (spawn-station-style) at his build site to start construction.So... Back to sales though... If we were selling ships through the Shop, would we handle stations the same?
Browsing a list of docked entities for ships (or turrets) to sell is easy. How would stations be sold via Shop? Would you basically browse a list of all owned station entities? Would the potential buyer still get to preview the product in a pocket system? Would there be any system in place to prevent clever Trojan Horses docked inside the station (or just caveat emptor)?
Would the sale listing need to give coordinates for the station (so buyers know if it's inside a star or black hole)? If so, why won't predators simply comb these listings for targets?
Sounds good but buyers will want to tour a sample of the facility before buying. Do you think the shipyard can be adapted for this purpose?For stations how about this. You place station starter block down, have a ship with all the material you need in its cargo bay, then put the blueprint for the station into the starter block, tell it to pull the material it needs from the ship, and the station then begins constructing itself. This would mean that all you would have to sell would be the station blueprint or whatever we will be using in game at that time. Now if you if you wanted to sell more than just the blueprint you could also offer a cargo ship with all the materials needed to make said station already on it, sort of like a station building kit.
Since a shipyard already does this for ships, it seems very possible. So maybe we need a 'stationyard' then - exactly like shipyards, but can only be built on ships and can only build stations?Sounds good but buyers will want to tour a sample of the facility before buying. Do you think the shipyard can be adapted for this purpose?
Since a shipyard already does this for ships, it seems very possible. So maybe we need a 'stationyard' then - exactly like shipyards, but can only be built on ships and can only build stations?
Any of the above ideas would cover space stations. What about planetary facilities/features? Can we deal those too? Select them in a shop and add them for sale?
The shipyard would be better suited for the simulation tour if you wanted to have it visible to everyone during a tour. On the other hand, it's probably not even necessary since a virtual tour does not have a size limitation.Since a shipyard already does this for ships, it seems very possible. So maybe we need a 'stationyard' then - exactly like shipyards, but can only be built on ships and can only build stations?
Any of the above ideas would cover space stations. What about planetary facilities/features? Can we deal those too? Select them in a shop and add them for sale?
Ahhhh... the glorious recursion....a ship being built by a shipyard on a station, requiring a stationyard built on a ship which requires said stationyard to...
O____oI think some one will have to build at lest one station the old fashioned way
True but even the builder can't upload/save his own designs with current BP restriction server configs.Jeeze what a wall of text.
Isn't BP download/upload a server config option? This would limit instant BP theft.
Also, I thought this idea was to simply have a way to buy/sell built ships. Even in the real world you can copy pretty much any product you buy if you have the tech, skill and cash to back you.
A permissions system already exists in the way BPs are managed, so this shouldn't be difficult to expand on.
I make a ship that explodes after 10 jumps.
You cannot jump in test sector.
It triggers when reactor usage spikes and enables a logic-clock for the sensor-block that checks reactor usage every time you press any button on the ship.
Have fun with it, you CopyRighters,
because I will implement a life-time clock and planned obsolescence in my products until everyone (of you) is fed up with it!
All you'll end up with is no customer at all !I make a ship that explodes after 10 jumps.
You cannot jump in test sector.
It triggers when reactor usage spikes and enables a logic-clock for the sensor-block that checks reactor usage every time you press any button on the ship.
Have fun with it, you CopyRighters,
because I will implement a life-time clock and planned obsolescence in my products until everyone (of you) is fed up with it!
Oh thats nice to know. No I didnt.Jinm theres already rulesets in the game that prevent build mode. Ship permissions arent that hard. Have you fooled with the rulesets recently?