Yeah !! Latest dev 0.201.331 brought us new consoles, metal bar to play with and small button and activator....
Lets see what we can come up. Here are the new locks..
Lets see what we can come up. Here are the new locks..
why are you advertising for google?kupu
As much as I would like to play Simon Says in the game, could we get some buttons for the corner console textures similar to the normal ones?
View attachment 52447
That'd be nice, but it seems the differently colored consoles also have variations in the structure of the hardware (monitor areas, buttons, lights), not just the displayed stuff (which of course could be changed like how multi-state blocks change texture upon activation/deactivation).When I saw this, the first thing that came to mind was "I hope we can change the color with logic and lights". Would love to switch the blue consoles to red when I hit the "Red Alert" button on my ships / stations. Other then that thought though, they look amazing.
why are you advertising for google?
Simon says... it's just "Simon"
>Not recognizing the great game of Simon Says
Not sure that different button/screen/ect. placement in and of itself matters too much. The Dev's could keep each different console type (with regards to monitor, buttons, lights, ect.), and allow each of them to be colored. The downside is (If these blocks are all 1 block type, like blocks and half blocks) would require more block ID's. Oh, and the other down side would be a bit more clutter in the creative menu, and station/ship storage/building.That'd be nice, but it seems the differently colored consoles also have variations in the structure of the hardware (monitor areas, buttons, lights), not just the displayed stuff (which of course could be changed like how multi-state blocks change texture upon activation/deactivation).
It wouldn't look right if pressing buttons would alter the hardware structure too, if signaling the blocks would simple swap the current models.