Would it be possible to have logic that's based on speed and/or thrust inputs?
Outputs for the following:
- 6 directions of thrust
- braking and accelerating
- speed relative to max
Would be nice for making exhaust nozzles/vanes that actually move based on speed / maneuvering or speed brakes that automatically deploy when braking.... cosmetic stuff but still neat... or maybe a ship is signaled to come apart at a certain speed, lol, im sure there's lots of uses.
Outputs for the following:
- 6 directions of thrust
- braking and accelerating
- speed relative to max
Would be nice for making exhaust nozzles/vanes that actually move based on speed / maneuvering or speed brakes that automatically deploy when braking.... cosmetic stuff but still neat... or maybe a ship is signaled to come apart at a certain speed, lol, im sure there's lots of uses.