- Joined
- Jun 11, 2016
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I think this is a great idea.treating stations the way we currently do ships. If you want a ship that can mine, fly around, get into fights, and do everything, you can. (...) you need chambers to specialize them.
Besides some mining sector chambers for stations, and the obvious refining and production specialisation chambers I would add the following:
Trading (some sort of additional income if people buy or sell stuff)
Repairing and Ship Building (maybe have it cost less or make it it an auto repair AOE spell ^^)
Ship trading (the bigger the chamber the bigger the ships you can trade?)
AI command (be able to send fleets with advanced orders, for example patrols,)
The only and most important additional gamemechanic that needs to be added: You can't switch from one specialisation chamber to another or switch reactors quickly. Lets say 30 minutes downtime for all chambers if you want to switch from one specialisation to another
- If that's not there players will have just all the chambers on one station, and then switcharoo around. But it's not needed to force to player into deciding right from the start what specialisation he wants: The downtime and the huge cost for having more than one specialisation chamber type on a station is enough encouragement to fly to another station. Multi chambers stations don't need to be prevented, it only needs to be attractive enough to use a seperate station for another specilisation, for example if it takes longer to switch between chambers then it takes to fly to another station or spawn in a specialised new station one sector away.
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