One of the most annoying things about maneuvering small fighters with extremely high turning speeds and thrust (in my opinion) is the lack of small and concise bursts of power. Especially looking at the new sugestions coming up (http://starmadedock.net/threads/docking-clamps.1262/page-2#post-36633 and http://starmadedock.net/threads/point-to-point-docking.1855/page-2#post-30354 and http://starmadedock.net/threads/docking-clamp-block.307/) This is what I am suggesting.
Roll, Thrust, and Strafe Keys Only Produce a Third the Force of a Normal Roll or Impulse:
A key could be used for this, ex. left or right alt keys. The forces would only be limited while the key is pressed and would only affect the amount of force given, not the current velocity of the object.
A pretty simple topic that would make maneuvering into small hanger bays a lot easier, I encourage developers to include this in the game. Thank you for your time.
Roll, Thrust, and Strafe Keys Only Produce a Third the Force of a Normal Roll or Impulse:
A key could be used for this, ex. left or right alt keys. The forces would only be limited while the key is pressed and would only affect the amount of force given, not the current velocity of the object.
A pretty simple topic that would make maneuvering into small hanger bays a lot easier, I encourage developers to include this in the game. Thank you for your time.