- Joined
- May 14, 2018
- Messages
- 22
- Reaction score
- 22
Hi!
With the changes to weapons, fleet engagements are exacerbating the issues that existed before weapons 2.0. Namely:
Adding an AI spacing variable to the server.cfg would go a long way to fixing the first two problems. Calculating the distance to space the ships based on the maximum length of the ships, so that way formation order can be used again.
For the last one, the idle order should be removed full-stop. Neither of these orders serve a functional purpose. A ship sent on a move order will set to default to idle once they complete their move order. What is the purpose of a fleet ship that won't shoot at an attacking enemy? Idle order should be removed and the default order be idle-sentry.
With the changes to weapons, fleet engagements are exacerbating the issues that existed before weapons 2.0. Namely:
- Strafing AI can't detect friendlies/enemies, will often collide into one another.
- Poor distancing when idle.
- Clueless players who are unaware that certain AI orders are broken.
Adding an AI spacing variable to the server.cfg would go a long way to fixing the first two problems. Calculating the distance to space the ships based on the maximum length of the ships, so that way formation order can be used again.
For the last one, the idle order should be removed full-stop. Neither of these orders serve a functional purpose. A ship sent on a move order will set to default to idle once they complete their move order. What is the purpose of a fleet ship that won't shoot at an attacking enemy? Idle order should be removed and the default order be idle-sentry.