- Joined
- Sep 30, 2013
- Messages
- 19
- Reaction score
- 1
first i would like to say that my mother language is not english. so i'm sorry if my sentences are wrong. The second thing is that there is no need of much of coding to apply my ideas
Nowaday we have the following problem :
- people hide everything in homebase. strong people go around it, kill afk, and weak just camp it.
- its impossible to wipe the immortality of a homebase from an active faction.
-its useless to claim more than one system for mining, so you never really spend your faction points.
-in most of cases its useless to do more than 1 station.
so now, when a 25 player go on war againt a 1 player faction, nothing happen. is it normal ? i dont think so.
to fix it, to make pvp a real thing and not just a guy crossing all the galaxy to kill some noobs that do not have the habits to dock everything in the base there is my differents ideas
I - a revemp of points earning and spending
1 -spending :
(the most player you have, the most you spend points) - not sure
the bigger your HB is, the most you spend points
being killed is a real waste of point.
2 - earning :
controling a system earn points, the most its close to the homebase and/or 0 0 0 the most it give points (cant claim a system with a planet : too easy to hide the block. the goal is to force players to build more than a single station.)
+ other idea if a npc trading convoy cross your system the credits share go to your faction and not to the trading guild (implement a faction bank)
kill a player thats is your ennemy earn point, kill a neutral (or a player that was neutral the previous hour to avoid PK) make your faction loose points
same thing about ship overheating (if its possible)
II - faction war setting
setup a war "page" with the kills and the system control of each faction during the war.
limit the time of the war (like 2 week to 1 month) ->
at the end of the time limit, the looser may : have to pay points/credit to the winner faction depending of its size// be destroyed if they can pay neither credits or point [i'm not sure this destroy option would be popular]
it would be possible to negocite a truce with custom options
wars would be possible with allies, at the condition that they accept a war invitation.
Nowaday we have the following problem :
- people hide everything in homebase. strong people go around it, kill afk, and weak just camp it.
- its impossible to wipe the immortality of a homebase from an active faction.
-its useless to claim more than one system for mining, so you never really spend your faction points.
-in most of cases its useless to do more than 1 station.
so now, when a 25 player go on war againt a 1 player faction, nothing happen. is it normal ? i dont think so.
to fix it, to make pvp a real thing and not just a guy crossing all the galaxy to kill some noobs that do not have the habits to dock everything in the base there is my differents ideas
I - a revemp of points earning and spending
1 -spending :
(the most player you have, the most you spend points) - not sure
the bigger your HB is, the most you spend points
being killed is a real waste of point.
2 - earning :
controling a system earn points, the most its close to the homebase and/or 0 0 0 the most it give points (cant claim a system with a planet : too easy to hide the block. the goal is to force players to build more than a single station.)
+ other idea if a npc trading convoy cross your system the credits share go to your faction and not to the trading guild (implement a faction bank)
kill a player thats is your ennemy earn point, kill a neutral (or a player that was neutral the previous hour to avoid PK) make your faction loose points
same thing about ship overheating (if its possible)
II - faction war setting
setup a war "page" with the kills and the system control of each faction during the war.
limit the time of the war (like 2 week to 1 month) ->
at the end of the time limit, the looser may : have to pay points/credit to the winner faction depending of its size// be destroyed if they can pay neither credits or point [i'm not sure this destroy option would be popular]
it would be possible to negocite a truce with custom options
wars would be possible with allies, at the condition that they accept a war invitation.