- Joined
- Jul 4, 2013
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Since beams are actually working now, unlike the last time I tried to compare weapons, I was able to compare missiles, beams, and cannons. Here's my impression of them (using testbeds with 4 groups of 3x5x10+1 weapons with a single computer, against a target <100m long with 10k reactor HP and 495k shields):
- Beams: Decent DPS vs. shields, only taking a few shots to take them down, but once I hit the hull (aiming directly at the reactor, which is only protected by a layer of blue light slabs), everything slows to a crawl. The beams seem to just take out like 5 blocks per shot (and in a sort of cross pattern, as they both dig deeper under the block they took out and to the side), and the last second of firing seems like it is purely visual.
- Missiles: DPS vs. shields is about the same as beams, with an extra help from an initial storage of 2 without any capacity blocks added. With tons of capacity added (20 missiles), the testbed can kill the test target in one volley. DPS vs. hull is nuts, it just plain erases chunks of the ship (see below), with the only downside that shields barely start to come back in between shots.
- Cannons: Asthetically pleasing (basically a Klingon BoP disruptor, which is awesome), but recoil is bonkers. They're a little worse than missiles DPS-wise (both hull and shields) and even pointblank I had so much trouble staying on target that I ended up knocking the test target around. Also, while testing, an Isanth wandered too close to the traders and what followed was a 10-minute light show due to cannons being terribly inaccurate at normal combat ranges in StarMade.
- Recoil makes cannons a nightmare more suited to putting on space raves than to actual combat.
- Missiles are a little too high DPS (better than cannons at this scale!), they could probably do with a longer reload if the damage is kept at this amount per module size.
- Beams are crazy bad against hull/systems, and I don't see myself using them against anything larger than an Isanth without a buff to them.