- Joined
- Aug 3, 2016
- Messages
- 187
- Reaction score
- 96
Well, first off, spreading block destruction over several ticks/seconds/whatever sounds nice, hopefully it will alleviate the lag from two titans pounding each other with nukes.
Recoil seem rather unnecessary, like completely. I would, however, highly appreciate a screen shake effect (adjustable and client-only) from firing that huge spinal-mounted cannon, and even more - from explosion hitting the ship, however unrealistic or unscientific it may be.
Another question is how small the cooldown would be for Cannon+Missile combo? It may be possible to fire weak projectiles at high-ish rate, while being able to trade this constant damage for one big decisive shot. It'd also be nice to know the potential damage model for it and how it may change depending on the "charge".
It's unclear how various damage types interact with armor. Common sense tells me there should be differing damage propagation methods and possibly more armor types, tailored to protect well against one particular type (basic, heat-resistant, em-shielded, reinforced).
Regarding missiles, would they still consume power and, if so, would the power consumption change?
The limited capacity would likely push us to build bigger launchers to make more efficient use of the available missiles. And I mean BIG launchers.
There's a mention of missile capacity regenerating at certain rate. Weapon reactor chambers could be reintroduced, allowing us to build specialized missile ships that excel at extreme range missile warfare or up close bombing.
A Missile+Missile bomb is a nice addition by the way, though programming AI to make use of it is gonna be a nightmare, so good luck with that, god knows you gonna need it.
Lastly, as Durendal5150 said, the mechanic behind minelayer could be extended to include all sorts of deployables like various drones, sentry turrets, sensor buoys, beacons for jump drives and lots of other useful stuff.
Recoil seem rather unnecessary, like completely. I would, however, highly appreciate a screen shake effect (adjustable and client-only) from firing that huge spinal-mounted cannon, and even more - from explosion hitting the ship, however unrealistic or unscientific it may be.
Another question is how small the cooldown would be for Cannon+Missile combo? It may be possible to fire weak projectiles at high-ish rate, while being able to trade this constant damage for one big decisive shot. It'd also be nice to know the potential damage model for it and how it may change depending on the "charge".
It's unclear how various damage types interact with armor. Common sense tells me there should be differing damage propagation methods and possibly more armor types, tailored to protect well against one particular type (basic, heat-resistant, em-shielded, reinforced).
Regarding missiles, would they still consume power and, if so, would the power consumption change?
The limited capacity would likely push us to build bigger launchers to make more efficient use of the available missiles. And I mean BIG launchers.
There's a mention of missile capacity regenerating at certain rate. Weapon reactor chambers could be reintroduced, allowing us to build specialized missile ships that excel at extreme range missile warfare or up close bombing.
A Missile+Missile bomb is a nice addition by the way, though programming AI to make use of it is gonna be a nightmare, so good luck with that, god knows you gonna need it.
Lastly, as Durendal5150 said, the mechanic behind minelayer could be extended to include all sorts of deployables like various drones, sentry turrets, sensor buoys, beacons for jump drives and lots of other useful stuff.