schema - 26.03.2018
the combinations as you see them now will change
we want each combi to be a unique and viable variation
of the weapon
Valiant70 - 26.03.2018
ok
Coyote27 - 26.03.2018
Yeah, you're going to have a tough time hitting clay pigeons with SM's shotguns
Tunk - 26.03.2018
shotgun weapons need true random
Valiant70 - 26.03.2018
cool
Ithirahad - 26.03.2018
Will you be taking community feedback as to what is or is not 'viable' during the dev cycle?(bearbeitet)
No offense, but a lot of things presumed 'viable' by you guys in the past have not panned out practically :\
schema - 26.03.2018
we will definitely take feedback, but a lot is also from experience on looking what people are going for
there are some things that are plain useless
atm
Captain Skwidz - 26.03.2018
moar
s
Ithirahad - 26.03.2018
yey, boom eggs
schema - 26.03.2018
i think something viable is the fire frequency for example
difference of a machine gun to a heavy gun
that will definitely still be there in a combination
Coyote27 - 26.03.2018
-nod-
Yeah, that's a choice that matters yet both have reasons to choose
Tunk - 26.03.2018
everything migrated to firing rate due to block removal properties, other than anti-shield weapons because its monolithic.
Ithirahad - 26.03.2018
yeah
schema - 26.03.2018
i think beams will be the weapon of choice against shields mostly
Ithirahad - 26.03.2018
I'm pretty sure they will, but I might as well ask: shields will generally be more powerful relative to weapons than they are now, right?
schema - 26.03.2018
since they are so easy to hit with now
beam is more "damage over time" and cannons will be more bursty
SchnellBier - 26.03.2018
so this won´t change
Valiant70 - 26.03.2018
Beams will be extremely powerful against small targets then. Perhaps too powerful.
schema - 26.03.2018
the latch on will break if you can get out of sight
Ithirahad - 26.03.2018
I don't mind not having massive regen on shields any more, so that builds that use more power for defense/movement instead of guns aren't excluded, but if there will be
no regen the capacity relative to usual weapon damage seems like it will have to be a lot higher
Valiant70 - 26.03.2018
If you get anywhere in front of a big ship you're dead almost instantly. It sounds like the beams will make that worse.
That's the problem. You have to get clear out of sight to avoid being hit. You can't maneuver to avoid fire.
schema - 26.03.2018
there are also 2 versions of latch-on
Tunk - 26.03.2018
so this Latching behavior, does it break on block break or is it a set coord on the target while firing?
schema - 26.03.2018
one will adapt (which will be used for tractir beam)
it will just latch onto the next block if the sight to the current block breaks
the other version which is probably the damage beam
will break if you lose sight to the block you latched on
this means you can break the beam
Tunk - 26.03.2018
and how does the latching behave with multiple outputs?
schema - 26.03.2018
if you turn
small ships can
big ships cannot turn fast enough
each beam would latch individually
Valiant70 - 26.03.2018
That's going to be weird...
Really weird
I don't like that part.
Tunk - 26.03.2018
ouch, so a beam waffle is going to chunk a ship easier :/
schema - 26.03.2018
beam will likely increase damage over latch time
so if you can break it it wont do that much damage
giving small manuverable ships an advantage if they realize it fast enough
Ithirahad - 26.03.2018
If you manually guide the beams, they can still cut in a line, right? Or are they locked onto a block for a whole firing cycle?
Valiant70 - 26.03.2018
That's so weird...
schema - 26.03.2018
you will lock on to the block you hit
Ithirahad - 26.03.2018
Also, I feel like giant spinning docked entities will become meta if this mechanic works the way I imagine
schema - 26.03.2018
and then to the next one if you kill it
Valiant70 - 26.03.2018
Oh yeah, Ith has a point.
SchnellBier - 26.03.2018
it´s hard to judge that without using it...
Tunk - 26.03.2018
yeah counter rotating entities will drop a beam lock in seconds
Valiant70 - 26.03.2018
Everyone will start putting spinning shields on everything.
Ithirahad - 26.03.2018
Kind of like FURB's spectra armour, but even nastier
schema - 26.03.2018
yeah im still working out the details
SchnellBier - 26.03.2018
it might be strange for turrets
schema - 26.03.2018
i could just go with adaptable latch
which would just latch on to the next block it grabs if the line breaks