So, new issue with shields is that they now lose 100% of their ability to recharge when under continuous fire instead of 80% like they used to; so, regen tanking is no longer viable. If I recall correctly you need 1 regen block for every 10 capacitors to just maintain a shield and you need 10x as much power to maintain a regen block as a capacitor block; so, your best bet is mostly likely to follow the old Vaygr Despoiler meta and go really heavy on capacity while investing just enough regen to make a bubble that will fit your ship inside of your bubble (or use multiple bubbles).
With new stabilizer rules, this should be a pretty easy task with a shorter/wider ship, than the original longbois that we were being forced to adopt.
Though it appears that this isn't necessarily how it has to be. Think it might be a good idea to have a chamber set the under-fire recharge rate to some figure and reduce the time-out to 0?
Cornchip I imagine this question is going to become a more complicated question if and when servers are able to branch out with customizations.
Just for you, I created a custom chamber that did just this with the effects.
Here is what it the shield-recharge rate like without any custom chamber:
And this is with the custom chamber. I set the under-fire timeout to 0 and under-fire recharge rate to 80%.
We may very well move to settings like these on LvD once custom chambers behave correctly on servers. This sort of behavior might come at a penalty of 20% of your shields or something. So then if someone wanted to make a shield tank, perhaps they can, but they'd be more vulnerable to alpha-strike weapons. Perhaps even make it upgradable with 0 tech points, so people can perhaps have a 2x bonus to recharge rate and no timeout, but only have half the shields. Might be interesting.