Literally can't do anything with the shipyard apart from creating designs from catalog and blueprint. Can't load any and all options are blanked out. Anyone got a shipyard that works? Cause the shipyard I'm using used to work in the old update.
Its so strange an update that has nothing to do with shipyards breaks shipyards. AndyP looks like I'm not the only onei have the same problem with mine...
but i cant even create designs from catalog or blueprint items. the shipyard always get stuck or isnt able to load the design after creation.
if the shipyard gets stuck the only thing i know to get the shipyard accasible again is to remove any needed part of it to make it invalid (ideally the core anchor) and re attatch the removed part again.
this makes the shipyard computer accasible again but it will hang again when retrying anything except a deconstruction order.
Not really... Shipyards have to interact with ship design files meaning that they have to load all the meta variables ("meta" as in self-referencing, not Most Effective Tactic Available) associated with them. Since Power 2.0 has a totally separate set of meta variables associated with each ship, it will likely be a very laborious task of creating all the exception rules necessary to make sure that the shipyard does not try loading any Null 1.0 variables and that it finds all of the 2.0 variables that it needs.Its so strange an update that has nothing to do with shipyards breaks shipyards. AndyP looks like I'm not the only one
[Hits "Informative"]Not really... Shipyards have to interact with ship design files meaning that they have to load all the meta variables ("meta" as in self-referencing, not Most Effective Tactic Available) associated with them. Since Power 2.0 has a totally separate set of meta variables associated with each ship, it will likely be a very laborious task of creating all the exception rules necessary to make sure that the shipyard does not try loading any Null 1.0 variables and that it finds all of the 2.0 variables that it needs.
Shipyards are the kind of feature you'd normally wait until you are pretty much ready to go beta to implement; so, I would expect them not to work again until all these new power/weapon/crew mechanics are back to a state that is more-or-less set in stone. Otherwise, they will be chasing tail trying to constantly fix them.
Well, the main thing I used them for was deconstruction of damaged and outdated ships as with shipyards I didn't have to manually clean up all the docked rail doors, elevators, chaindrive pendulums and turrets. But the shipyard can't even do that now properly.Your first problem is using shipyards.
What do you mean by present moment? Where did they reveal these plans?major overhauls planned for the future (see present moment) that would break them anyway.
I don't know if they ever did in so many words, that's just the impression I got from their previous statements and I believe that it has been pretty strongly implied. I have never made a game, but I have built databases and worked on a variety of other collective & corporate long-term projects, and this is what I see them doing. It is my personal conclusion from what they have said and done and my experience of long projects, but I have been known to draw false conclusions!What do you mean by present moment? Where did they reveal these plans?
Well, they already have a basic lua interface, dialog interface with NPCs, spawner system for NPC assets (remember the old derelict station bugs? or the space whale screenshots?) so they definitely wanted something to make the universe more lively.Yup; at least until the universe update Starmade certiantly could not be classed as anything more than a building simulator.
Allowing themselves to be more flexiable is certiantly a good move.
I just hope they'll want to take the community with them in their vision, rather than hoping for a new one to magicaly appear when they press the 'release' button.
I just hope they'll want to take the community with them in their vision, rather than hoping for a new one to magicaly appear when they press the 'release' button.
It would be nice if shipyards could be fixed once the big changes to ships are done. i.e. after the weapon update, fix the new issues and the old recurring never-fixed issues.I think it is safe to assume that very, very many features (probably more with Weapons and even more with Galaxy) will continue to be broken through Summer. But. I think once Galaxy is done, the fixes we see to things like shipyards and fleets will be more or less permanent and staff will begin putting real polish on those, eliminating all the nasty little bugs that utterly gimp their practical use in our day to day testing.
In all honesty, we'll probably be waiting a year for the universe update, if not more. But hey, surprise me, Schema. Go right ahead.through Summer