You want space in ships? Then make that the optimal design choice.
- Take out stabilizers completely
- Give all systems a performance bonus for being a few blocks away from other systems. Maybe it lets them stay cooler and run harder? You could explain that a lot of ways.
- Reactors provide power wirelessly to all other systems, but only out to a certain (generous) radius depending on their size. This is a sanity check that prevents building chunks of stuff kilometers from the main ship.
- Give all weapons full inherent punchthrough effect.
- Blocks with armor HP cause these shots to be ablated into a radius-based explosion instead of going through.
- (This point isn't exactly right, but something like this Armor-piercing effects allow a certain percentage of a shot to phase through all armor it encounters and go through systems behind it with normal punchthrough behavior.
If it's done right, the extra blocks needed to get the same performance while "squashed" should roughly equal the mass of the extra armor needed to cover the thing when optimally spaced.
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