Imagine if chamber blocks were "non-solid" and only visible in build mode (like empty cargo storage blocks, pickup and shootout rails, area triggers, etc).
It'd be a relatively trivial tweak of the textures/block config. Almost no work for developers at all!
But why?
I'll tell you why: it turns the chambers into "rooms". It creates rooms that PvP players would actually build (and maybe even line with hull). It creates rooms that could be decorated. It creates rooms that (in a future update) could be inhabited by (and enhanced by) AI crew members. It gives chambers a plausible reason to exist. It solves the current "let's force ship builders to waste space" disaster.
Note: I lied - developers would need to modify conduits so that they can be more like doorways/passages, so it's not quite "no work".
It'd be a relatively trivial tweak of the textures/block config. Almost no work for developers at all!
But why?
I'll tell you why: it turns the chambers into "rooms". It creates rooms that PvP players would actually build (and maybe even line with hull). It creates rooms that could be decorated. It creates rooms that (in a future update) could be inhabited by (and enhanced by) AI crew members. It gives chambers a plausible reason to exist. It solves the current "let's force ship builders to waste space" disaster.
Note: I lied - developers would need to modify conduits so that they can be more like doorways/passages, so it's not quite "no work".