Zyrr
Chronic Troublemaker
Matt_Bradock
I'd make a fair wager my computer is less powerful than yours. It's just very silly to imply that spaghetti ships are any different client performance from the hordes of poorly designed titans that infest the four remaining multiplayer servers like malignant tumors. Matt of all people should remember the goddamn Lovecraftian horror of trying to render particular homebases on Illusive, EE1 and SS that had similar amounts of exposed faces. Not only that, but nightrune deliberately creates a strawman here - Veilith specifies there's no difference in server performance, which is correct, and nightrune then comments on client performance, which is a different bag of worms and was not being discussed and therefore is not relevant to the discussion.
But if we're going to create a discussion on client performance issues, let's include the important things, right? Like how large amounts of entities (100-256+ depending on how nice your computer is) will stress out clients and cause crashes without even necessarily doing anything, let alone them being active AI like PD turrets? Or, perhaps, let's include how block removal from lots of DPS weapons like b/c will ruin client FPS without even touching server performance? Or how large logic connections will massacre FPS without them actually doing anything?
Client performance is a joke in StarMade. Implying that encouraging denser ships will somehow magically alleviate exposed block face performance hits is nonsensical and demonstrably inaccurate if not downright misleading in an attempt to diffuse and redirect from a serious issue that Schine is doing their utmost to not properly address. Log on to LvD sometime and take a gander through some of the homebases if you don't believe me. Complexity in StarMade will always result in poor performance - it's just a fact of life.
I'd make a fair wager my computer is less powerful than yours. It's just very silly to imply that spaghetti ships are any different client performance from the hordes of poorly designed titans that infest the four remaining multiplayer servers like malignant tumors. Matt of all people should remember the goddamn Lovecraftian horror of trying to render particular homebases on Illusive, EE1 and SS that had similar amounts of exposed faces. Not only that, but nightrune deliberately creates a strawman here - Veilith specifies there's no difference in server performance, which is correct, and nightrune then comments on client performance, which is a different bag of worms and was not being discussed and therefore is not relevant to the discussion.
But if we're going to create a discussion on client performance issues, let's include the important things, right? Like how large amounts of entities (100-256+ depending on how nice your computer is) will stress out clients and cause crashes without even necessarily doing anything, let alone them being active AI like PD turrets? Or, perhaps, let's include how block removal from lots of DPS weapons like b/c will ruin client FPS without even touching server performance? Or how large logic connections will massacre FPS without them actually doing anything?
Client performance is a joke in StarMade. Implying that encouraging denser ships will somehow magically alleviate exposed block face performance hits is nonsensical and demonstrably inaccurate if not downright misleading in an attempt to diffuse and redirect from a serious issue that Schine is doing their utmost to not properly address. Log on to LvD sometime and take a gander through some of the homebases if you don't believe me. Complexity in StarMade will always result in poor performance - it's just a fact of life.
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