sad to admit it but you get used to it.That worries me.
And here we have a man who enjoys the doggy style of playHow about making ship get more power based on doggyness?
I mean you would use a dog recognition ai to see the doggyness of the ship from each angle and if it is high then the ship gets more power.(I mean there is already a dog recognition ai so it would not change much to try to see how much doggy the ship is for deciding its powergen)
I just checked, and you're right. The build mode stats said one thing, but the ships are apparently not actually of those dimensions. However, if I have 3312 blocks worth if internal volume on the TOP ship and it has less than half the regen of a ship with a significantly LOWER internal (and total) volume, that would go to further prove my point, not break it. :PI don't think your math is right. Counting the top blocks you have a 10*25*20 box for a total volume of 5000 blocks. So it is impossible to have a volume of 7128 blocks. Volume being L*W*H.
Your surface area is 2*W*H+2(W(L-2))+2(L-2)(H-2). We have to be careful in calculating the surface area because we can accidentally count the blocks on the corners 2-3 times if we just did 2*L*W+2*L*H+2*W*H. So the surface blocks you have in the top picture is 1688 blocks meaning you can fill 3312 blocks with systems.
On the bottom you have a 7*7*86 box for a total volume of 4212 blocks and the number of surface blocks is 2114 leaving 2100 blocks available for systems.
These things are not directly comparable.
Not necessarily,I just checked, and you're right. The build mode stats said one thing, but the ships are apparently not actually of those dimensions. However, if I have 3312 blocks worth if internal volume on the TOP ship and it has less than half the regen of a ship with a significantly LOWER internal (and total) volume, that would go to further prove my point, not break it. :P
Only if some unholy force prevents him from building systems outside designated box. Otherwise more energy means more systems can be powered.the power efficiency you get for the top is 5e /block and the bottom is 11e / block. So you can have more powerful systems in the bottom but less of them, and in the top you can have more systems but less powerful ones. It seems like there is a balance here between specialized and all purpose ships.
yes, but then you're unprotected when shields go down. Basically limiting you to a shield tank in the long narrow case if you decide to build outside the box. In the short squat case you can armor your ship more but can't spend as much on systems outside your ship. There appears to be an attempt at balance there.Only if some unholy force prevents him from building systems outside designated box. Otherwise more energy means more systems can be powered.
Highly unlikely. Schine needs a functional indicator for power stats specifically, so if there were a bug with this it would probably be noticed and patched very quickly.Not necessarily,
1)if the build mode stats are wrong then how likely is it that the power stats are also wrong? It would be good to check this.
So, 'specialized' ships should all be long and 'general purpose' ships should all be boxy? :P2) the power efficiency you get for the top is 5e /block and the bottom is 11e / block. So you can have a more powerful systems in the bottom but less of them and in the top you can have more systems but less powerful ones. It seems like there is a balance here between specialized and all purpose ships.
Might not be as simple as this. Having more reactor HP might not matter if the bottom one can wipe out multiple times the amount of HP and it doesn't balance out with the top one's theoretical extra survivability.3) in terms of balance you'd have to also check against the total ship hp. The top one will have more hp because of more blocks.
Do the experiment. If you want I'll help you, if you've got a server you like to play on with the dev build send me a message.Highly unlikely. Schine needs a functional indicator for power stats specifically, so if there were a bug with this it would probably be noticed and patched very quickly.
So, 'specialized' ships should all be long and 'general purpose' ships should all be boxy? :P
Besides, from my experience that isn't necessarily how that works. More power means I can fit larger weapons, and now that weapons are smaller, a 'larger' weapon won't be too huge anyway. Also, realistically there's nothing stopping me from putting the weapons on the outside of the box. The point is just that building with very long proportions allows for a _significantly lighter ship_ with _more power_ to start with.
Might not be as simple as this. Having more reactor HP might not matter if the bottom one can wipe out multiple times the amount of HP and it doesn't balance out with the top one's theoretical extra survivability.