The core issue with power, as I see it, is it's continued reliance on a dimensional variable to calculate power gen. It has always somewhat inhibited ship design and given rise to extreme meta ships that capitalize on this fact to reach ungodly power levels. These ships can be mitigated though through mechanics that further inhibit design.
Not all limitations are inherently bad. Though for a system that is the basis of balance for nearly all other systems, you better make damn sure it doesn't favor one design style over another. Otherwise you'll be sucking hind tit playing catch up by patching in unintuitive gameplay elements and/or constantly adjusting numbers. All the while you'll be putting more restrictions on players that steer their dicrection when building. Some good, some bad.
Ask yourself, what makes one ship "better" than another ship? Percentage of system blocks used, how those blocks are arranged and general shape of the ship to name a few. Not one of these characteristics has anything to do with the size of a ship. Yet some use size as a metric for ship comparisons, which I believe this is a big reason we still use dims for power gen. If this is the case, then why do we base the core mechanic of starmade, on an unbalanced metric?
Schine has said in the past starmade needs a solid foundation to build other systems from. Power IS the foundation of starmade. It needs to be unbiased in it's implementation, otherwise the rest of the game will suffer.
Using the mass or block count of a ship have my vote. It doesn't matter which one really and for the most part it doesn't matter how it's implemented. Neither one has the same potential for exploits as dims do. Mass for mass, block for block, two ships will have the same level of potential competitiveness and that's what this game needs. A level playing field.
/rant
Mostly just venting about something that's been bothering me for a while now. Hopefully good discussion will follow.
Not all limitations are inherently bad. Though for a system that is the basis of balance for nearly all other systems, you better make damn sure it doesn't favor one design style over another. Otherwise you'll be sucking hind tit playing catch up by patching in unintuitive gameplay elements and/or constantly adjusting numbers. All the while you'll be putting more restrictions on players that steer their dicrection when building. Some good, some bad.
Ask yourself, what makes one ship "better" than another ship? Percentage of system blocks used, how those blocks are arranged and general shape of the ship to name a few. Not one of these characteristics has anything to do with the size of a ship. Yet some use size as a metric for ship comparisons, which I believe this is a big reason we still use dims for power gen. If this is the case, then why do we base the core mechanic of starmade, on an unbalanced metric?
Schine has said in the past starmade needs a solid foundation to build other systems from. Power IS the foundation of starmade. It needs to be unbiased in it's implementation, otherwise the rest of the game will suffer.
Using the mass or block count of a ship have my vote. It doesn't matter which one really and for the most part it doesn't matter how it's implemented. Neither one has the same potential for exploits as dims do. Mass for mass, block for block, two ships will have the same level of potential competitiveness and that's what this game needs. A level playing field.
/rant
Mostly just venting about something that's been bothering me for a while now. Hopefully good discussion will follow.