- Joined
- Feb 8, 2015
- Messages
- 8
- Reaction score
- 1
Perhaps have crew just upgrade the AI, so allow target prioritisation, aiming for power/weapons (when detected by scan) and fleet formations.
Keep Bobby as is or maybe dumbed down a bit, like all offensive turrets can only track the same target. that would mean it isn't necessary to have crew on smaller ships or those with just a few turrets but on a larger scale those that use them get a meaningful advantage.
Something I am concerned about is crew's vulnerability to "core drilling" especially if their entity indicators are still visible. An escort drone could be neutralised by someone blasting a hole to wherever the command chair is. Perhaps co-pilot positions and/or a bobby AI could kick in if the pilot gets killed.
Also crew should be available and maintainable to some degree from shops, allowing people without a base or whom are nomadic to populate their ships, but with either some kind of pop limit or increased upkeep.
Keep Bobby as is or maybe dumbed down a bit, like all offensive turrets can only track the same target. that would mean it isn't necessary to have crew on smaller ships or those with just a few turrets but on a larger scale those that use them get a meaningful advantage.
Something I am concerned about is crew's vulnerability to "core drilling" especially if their entity indicators are still visible. An escort drone could be neutralised by someone blasting a hole to wherever the command chair is. Perhaps co-pilot positions and/or a bobby AI could kick in if the pilot gets killed.
Also crew should be available and maintainable to some degree from shops, allowing people without a base or whom are nomadic to populate their ships, but with either some kind of pop limit or increased upkeep.