madman Captain
Self-appointet Overlord of the Scaffold
I agree with Red's ideas but in the current state of the game it would just another reason to not play survival.
I want to involve my own problems with PvP (or better with combat itself).
So my idea: first fix the fighting mechanics then encourage players to use it.
I want to involve my own problems with PvP (or better with combat itself).
1. The obvious: The horrible lag of feedback, no flashy lights, no fancy explosions, no camerashake
on impacts or cool sounds or soundtracks or something else. I personaly fight for the joy of a good battle in the first way and for victory in the second way.
2. Lag of complexity in combat: The most combats I have seen are following the same standard face your enemy and hope you make more damage than him (seriously thats sound like call of duty with the difference that you can absorb more shoots).
And the worst of all this work regardless of the ships size (exept of titans, they simply lag you to death). Fighters, corvetts, frigates, cruisers they all work like helicopters.
I think fighting would more interresting if we would implement some MOBA like things like active (not toggle) abillitys like sort range teleports, barrier shields, speed boosts, different kinds of disables, temp. buffs, repairing abillitys, active AMS,
missiles as abillity and not as weapon, you know someting that I as pilot actively use, things that can turn the tide of the battle based on my skill as pilot or tactican and not only as builder.
3. The "lie" with the weapon complexity: Sorry but no, 20 weapons systems and most of them effectivly just alter the firerate, and 9 effect systems where 3 completly useless, one more mostly useless and another one not effective in large weapons.
Here, I think that make weapons more complex: accuracy, spread, recoil, impact force, gauge, salvos, charge ups, magazines, cooldowns, armor penetation based on gauge, firerate, range, AOE, overcharges, bulletspeed. Pretty much possebillitys to make weapons unique or not?
4. The flight behaivor: I cant really point on it or explain, but I dont like to fly ships (regartless of size).
5. Ship management/controll: Mostly a problem on large ships but turret management or energy management simply not exsist.
6. I want "Cruise controll"
This are my personal problems with fighting and I dont think that enforcing players to fight when fighting is shit increasing combat on servers its just decrease the amount of players on servers.on impacts or cool sounds or soundtracks or something else. I personaly fight for the joy of a good battle in the first way and for victory in the second way.
2. Lag of complexity in combat: The most combats I have seen are following the same standard face your enemy and hope you make more damage than him (seriously thats sound like call of duty with the difference that you can absorb more shoots).
And the worst of all this work regardless of the ships size (exept of titans, they simply lag you to death). Fighters, corvetts, frigates, cruisers they all work like helicopters.
I think fighting would more interresting if we would implement some MOBA like things like active (not toggle) abillitys like sort range teleports, barrier shields, speed boosts, different kinds of disables, temp. buffs, repairing abillitys, active AMS,
missiles as abillity and not as weapon, you know someting that I as pilot actively use, things that can turn the tide of the battle based on my skill as pilot or tactican and not only as builder.
3. The "lie" with the weapon complexity: Sorry but no, 20 weapons systems and most of them effectivly just alter the firerate, and 9 effect systems where 3 completly useless, one more mostly useless and another one not effective in large weapons.
Here, I think that make weapons more complex: accuracy, spread, recoil, impact force, gauge, salvos, charge ups, magazines, cooldowns, armor penetation based on gauge, firerate, range, AOE, overcharges, bulletspeed. Pretty much possebillitys to make weapons unique or not?
4. The flight behaivor: I cant really point on it or explain, but I dont like to fly ships (regartless of size).
5. Ship management/controll: Mostly a problem on large ships but turret management or energy management simply not exsist.
6. I want "Cruise controll"
So my idea: first fix the fighting mechanics then encourage players to use it.