D
Deleted member 148787
Guest
Firewall HP: The lower your firewall health the more severe the virus's affect is on you. %based
EW-A CPU(Used to Target hostile ships and inflict harmful effects And damage firewalls)
EW-A Module(Increases the Firewall damage output of the Linked CPU)
EW-D CPU(Active Increases Firewall Regeneration at the cost of power)
EW-D Module(Provides Increased Firewall strength and Passive regeneration)
EW-S CPU(Used to target Friendly ships with support abilitys)
EW-S Module(increases strength of support Abilitys)
Secondary Effects:
Cannon: Decreases Range, increases upload rate.
Beam: Increases Range, Decreases upload rate.
Missile: Causes Effect to take place in an AOE Around your target, But with significantly less effectiveness.
Pulse: Causes effect to take place in an AOE Around yourself, with Mild effectiveness.
Territary Effects(The Good Stuff):
EMP Effect: A( Reduces power generation of Target ship) S(increases power generation of target ship) D(Resistance to the offensive effect)
Ion Effect: A(Reduces Maximum Shield capacity of target ship) S(Increases maximum shield capacity of target ship) D(Resistance to the offensive effect)
Push Effect: A(N/A) S(Increases target ship acceleration) D(N/A)
Pull Effect: A(Reduces Target ships acceleration) S(N/A) D(Resistance to offensive effect)
Stop Effect: A(Reduces Targetship Maximum Speed) S(N/A) D(Resistance to offensive effect)
OverDrive Efect: A(N/A) S(Increases Target Ship Maximum Speed) D(N/A)
Pirecing Effect: A(Reduces Weapon damage) S(Increases Weapon damage) D(Resistance to offensive effect)
Punch Through Effect: A(Reduces weapon Fire rate) S(Increases weapon fire rate) D(Resistance to offensive effect)
Explosive Effect: A(Reduces Missile Lockon/Tracking Speed) (S Increases Missile Lockon/Tracking speed) D(Resistance to offensive effect)
EW-D CPU: A(N/A) S(Increases Firewall Regeneration rate of target ship) D(N/A)
Example Ewar CPU Setups.
EW-S + Pulse+ EW-D= Increased Firewall Generation for everyone near you.
EW-A+Beam+Stop= Something you can use to chase someone or escape.
EW-A CPU(Used to Target hostile ships and inflict harmful effects And damage firewalls)
EW-A Module(Increases the Firewall damage output of the Linked CPU)
EW-D CPU(Active Increases Firewall Regeneration at the cost of power)
EW-D Module(Provides Increased Firewall strength and Passive regeneration)
EW-S CPU(Used to target Friendly ships with support abilitys)
EW-S Module(increases strength of support Abilitys)
Secondary Effects:
Cannon: Decreases Range, increases upload rate.
Beam: Increases Range, Decreases upload rate.
Missile: Causes Effect to take place in an AOE Around your target, But with significantly less effectiveness.
Pulse: Causes effect to take place in an AOE Around yourself, with Mild effectiveness.
Territary Effects(The Good Stuff):
EMP Effect: A( Reduces power generation of Target ship) S(increases power generation of target ship) D(Resistance to the offensive effect)
Ion Effect: A(Reduces Maximum Shield capacity of target ship) S(Increases maximum shield capacity of target ship) D(Resistance to the offensive effect)
Push Effect: A(N/A) S(Increases target ship acceleration) D(N/A)
Pull Effect: A(Reduces Target ships acceleration) S(N/A) D(Resistance to offensive effect)
Stop Effect: A(Reduces Targetship Maximum Speed) S(N/A) D(Resistance to offensive effect)
OverDrive Efect: A(N/A) S(Increases Target Ship Maximum Speed) D(N/A)
Pirecing Effect: A(Reduces Weapon damage) S(Increases Weapon damage) D(Resistance to offensive effect)
Punch Through Effect: A(Reduces weapon Fire rate) S(Increases weapon fire rate) D(Resistance to offensive effect)
Explosive Effect: A(Reduces Missile Lockon/Tracking Speed) (S Increases Missile Lockon/Tracking speed) D(Resistance to offensive effect)
EW-D CPU: A(N/A) S(Increases Firewall Regeneration rate of target ship) D(N/A)
Example Ewar CPU Setups.
EW-S + Pulse+ EW-D= Increased Firewall Generation for everyone near you.
EW-A+Beam+Stop= Something you can use to chase someone or escape.