few ideas i have for a quest system.
Make rescources more rare in one part in the galaxy and more common on the other side. this will set up trading between NPC's and players.
way to get quests:
get to an NPC station and walk inside to a bar and ask NPC's for quests. (just like the way you can buy guns but just a bit different)
Quest 1: kill pirates for an NPC in an particular sector for credits or rescources (maybe a discount on buying rescources
Quest 2: deliver goods to other NPC's or players for credits
(make a possibility to order rescources at a local shop and let them being delivered in a cargo container to your homebase)
Quest 3: get parts for a NPC station. they ask you if you can get some shield caps and you deliver them to them for an higher sell price then in a shop.
this is just an idea. if you have any additions post them below.
(idk if its possible to do or if it unbalances the game or not, just an idea which might be cool)
Make rescources more rare in one part in the galaxy and more common on the other side. this will set up trading between NPC's and players.
way to get quests:
get to an NPC station and walk inside to a bar and ask NPC's for quests. (just like the way you can buy guns but just a bit different)
Quest 1: kill pirates for an NPC in an particular sector for credits or rescources (maybe a discount on buying rescources
Quest 2: deliver goods to other NPC's or players for credits
(make a possibility to order rescources at a local shop and let them being delivered in a cargo container to your homebase)
Quest 3: get parts for a NPC station. they ask you if you can get some shield caps and you deliver them to them for an higher sell price then in a shop.
this is just an idea. if you have any additions post them below.
(idk if its possible to do or if it unbalances the game or not, just an idea which might be cool)