- Joined
- Nov 3, 2013
- Messages
- 41
- Reaction score
- 51
Gday all
I've been helping a mate get back into StarMade, and in the process went into the deep, deep archives of all my StarMade directories to retrieve long lost blueprints. I will admit, it was a rough journey. I almost got lost...on multiple occasions, it was like driving through new housing estates, they are all the same, but """different""". Got stuck climbing through the shells of the countless Venator's I built (and never completed), all the Borg ships I took part in assimilating, the odd Excalibur class here and there. But I made it out. And it made me think about how I once thought my ships were, well, were quite rubbish. I remembered asking for the secrets of ship building, to building good ships, the guide to details etc.
This sound like a few of you? Well, maybe more than a few. Well, here is a BIG jump of my ships over a few years to provide some insight.
Now I probably should have highlighted my new ship, but I imagine it be pretty obvious which is the new one. For those who cannot, here is the new ship in question.
This improvement (in my eyes) did NOT happen overnight. It has been the accumulation of years of experimentation, dicking about, collaboration builds, watching other builders, drowning in concept ships ( concept ships ) and ultimately, just placing a bunch of different blocks I would generally never use together to see what happens.
If you followed this post this far, I commend you. My English (even though I am a native Australian English speaker) is terrible on paper.
I'm sorry if this is dragged on, out of context to what the title says, but ultimately, my advice for new players/builders, and generally everyone is:
All joking aside. I recommend everyone keep as many of their blueprints as possible, ESPECIALLY your first, early blueprints, your first aesthetic ship, your first anything and everything whatsoever ship, to compare where you are now. The average Billy-Bob cannot expect to be able to pick up a new instrument and be a skilled and play that instrument like someone who has been playing for a longer time than them. Albeit there are the select few who can, but the average Joe ain't gonna be able to.
I'll be glad to respond to any comments (if there are any), cheers for reading this if you did.
_Scooter98_
I've been helping a mate get back into StarMade, and in the process went into the deep, deep archives of all my StarMade directories to retrieve long lost blueprints. I will admit, it was a rough journey. I almost got lost...on multiple occasions, it was like driving through new housing estates, they are all the same, but """different""". Got stuck climbing through the shells of the countless Venator's I built (and never completed), all the Borg ships I took part in assimilating, the odd Excalibur class here and there. But I made it out. And it made me think about how I once thought my ships were, well, were quite rubbish. I remembered asking for the secrets of ship building, to building good ships, the guide to details etc.
This sound like a few of you? Well, maybe more than a few. Well, here is a BIG jump of my ships over a few years to provide some insight.
Now I probably should have highlighted my new ship, but I imagine it be pretty obvious which is the new one. For those who cannot, here is the new ship in question.
This improvement (in my eyes) did NOT happen overnight. It has been the accumulation of years of experimentation, dicking about, collaboration builds, watching other builders, drowning in concept ships ( concept ships ) and ultimately, just placing a bunch of different blocks I would generally never use together to see what happens.
If you followed this post this far, I commend you. My English (even though I am a native Australian English speaker) is terrible on paper.
I'm sorry if this is dragged on, out of context to what the title says, but ultimately, my advice for new players/builders, and generally everyone is:
follow your heart.
All joking aside. I recommend everyone keep as many of their blueprints as possible, ESPECIALLY your first, early blueprints, your first aesthetic ship, your first anything and everything whatsoever ship, to compare where you are now. The average Billy-Bob cannot expect to be able to pick up a new instrument and be a skilled and play that instrument like someone who has been playing for a longer time than them. Albeit there are the select few who can, but the average Joe ain't gonna be able to.
I'll be glad to respond to any comments (if there are any), cheers for reading this if you did.
_Scooter98_