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- Jun 29, 2013
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Because Cargo Modules are "invisible blocks" like Area Triggers, are visible in build mode, and are still being rendered when out of build mode and supposedly invisible, we're rendering every single poly of every single block that's facing the general direction of the camera.
For large storage areas, this means that we're rendering several hundred thousand to over a million blocks, with 2 triangles per face, and up to 3 faces facing the player camera at all time.
This is, of course, as hard on peoples' GPUs as staring at heavily detailed 1km+ ships.
Seriously, get rid of the rendering on hidden faces please. It's breaking peoples' gameplay experience.
For large storage areas, this means that we're rendering several hundred thousand to over a million blocks, with 2 triangles per face, and up to 3 faces facing the player camera at all time.
This is, of course, as hard on peoples' GPUs as staring at heavily detailed 1km+ ships.
Seriously, get rid of the rendering on hidden faces please. It's breaking peoples' gameplay experience.