Planets will add the most to the game if they can be their own "world within a world" that has enough to do for players to base their experience literally around (or entirely on) a single planet if desired. With promises of flora and fauna systems, NPC populations, and (probably) larger planets, this sort of depth isn't really a stretch. This is highly desirable not only because of the appeal it has to the current player base, but because it adds a place for an entirely different batch of players.
What might this look like? Some things might include:
Most of this stuff has been suggested and discussed in one form or another multiple times already, but consider the sum total. It's a new experience, something that Starmade can only dream of right now. You could even call it "the other half of the game that hasn't been made yet." Can you just take all this planet stuff into space with you? Maybe most of it, but imagine fishing in an artificial pond on a starship. That's like golfing in an office. Planets provide a space and backdrop for things that don't go well in space, and have the potential to diversify gameplay beyond what we or the devs have considered thus far.
What might this look like? Some things might include:
- Farming / ranching
- Managing a town
- Terraforming (or ecosystem conservation)
- Industry (styled totally different from space industry)
- Heck, even fishing.
Most of this stuff has been suggested and discussed in one form or another multiple times already, but consider the sum total. It's a new experience, something that Starmade can only dream of right now. You could even call it "the other half of the game that hasn't been made yet." Can you just take all this planet stuff into space with you? Maybe most of it, but imagine fishing in an artificial pond on a starship. That's like golfing in an office. Planets provide a space and backdrop for things that don't go well in space, and have the potential to diversify gameplay beyond what we or the devs have considered thus far.