- Joined
- Oct 2, 2013
- Messages
- 28
- Reaction score
- 26
As always, I apologize if this has been suggested before. I always try to do a decent search before submitting suggestions, however when you're dealing with some abstract ideas, it's hard to think of all the things people can label their ideas. When searching for "Holograph" terms, it usually comes up with the idea for 3d models as a hologram. This is not the idea I have in mind.
I am already amazed at what people are capable of creating with the current display modules. This in particular astounded me. However, as amazing as a concept as this idea is, its use and application can be somewhat limited. For example, I would love to have a simple HUD displayed over a cockpit so when you're in the camera/core, you can get some necessary stats right in front of you without relying on a full block being in view. On larger ships, this can be possible, but the nature of the floating text having to be from a display block extending past its block means you have to have a display block somewhere to the sides, which could compromise ship aesthetics. It's especially difficult on smaller fighter/drone class ships, where your view point might be in the front/cone of your ship, where building can be pretty compact.
I propose either adding new functionality to the existing display module, or making a new module, that allows whatever is on the screen to be displayed on top of another block space with a simple C + V linking. So you could have the display module anywhere in your ship, but still able to display its content over another block without having it be to its sides.
This could also be taken a step or two further, by allowing multiple display modules to be linked to a single block, allowing for more colors, and more logic to be tied to the HUD effect. For example, instead of creating a large logic circuit to display a !WARNING! SHIELDS LOW effect in one constantly updating display, you would just need one display that triggers that warning tied to the same block the rest of your HUD information is displaying. This doesn't even have to be used for a holographic HUD either. You could have other displays linked to one display to provide more information or options that otherwise isn't currently possible.
I'm already impressed by the things people are able to create with the existing system, but I do believe having your display being able to be shown through block linking will allow for more freedom, ease, and creativity when it comes to creating floating display systems.
Once again, I apologize if this has already been suggested, and I'm sorry if I've wasted time re-suggesting it.
I am already amazed at what people are capable of creating with the current display modules. This in particular astounded me. However, as amazing as a concept as this idea is, its use and application can be somewhat limited. For example, I would love to have a simple HUD displayed over a cockpit so when you're in the camera/core, you can get some necessary stats right in front of you without relying on a full block being in view. On larger ships, this can be possible, but the nature of the floating text having to be from a display block extending past its block means you have to have a display block somewhere to the sides, which could compromise ship aesthetics. It's especially difficult on smaller fighter/drone class ships, where your view point might be in the front/cone of your ship, where building can be pretty compact.
I propose either adding new functionality to the existing display module, or making a new module, that allows whatever is on the screen to be displayed on top of another block space with a simple C + V linking. So you could have the display module anywhere in your ship, but still able to display its content over another block without having it be to its sides.
This could also be taken a step or two further, by allowing multiple display modules to be linked to a single block, allowing for more colors, and more logic to be tied to the HUD effect. For example, instead of creating a large logic circuit to display a !WARNING! SHIELDS LOW effect in one constantly updating display, you would just need one display that triggers that warning tied to the same block the rest of your HUD information is displaying. This doesn't even have to be used for a holographic HUD either. You could have other displays linked to one display to provide more information or options that otherwise isn't currently possible.
I'm already impressed by the things people are able to create with the existing system, but I do believe having your display being able to be shown through block linking will allow for more freedom, ease, and creativity when it comes to creating floating display systems.
Once again, I apologize if this has already been suggested, and I'm sorry if I've wasted time re-suggesting it.