Some of these bases and ships are gargantuan and take forever to travel at the pace that the avatars take, I think it'd be nice to be able to run.
Agree, but on the other hand, it's also very easy to implement. You need to buff the animation/walk rate and assign a new hotkey - that's it.Of course, it's relatively low priority, because we can quickly throw together a "spacebike" to rapidly run down distances.
Then give us inline-skates or roller-blade shoes.Just for the record, we already run. Hold down shift in astronaut mode to walk.
I'll make a Mario-account and go into Super-Mario mode only when I eat a mushroom :DWe should also be able to crouch down to 1-meter height. Crawling through ventilation shafts and other 1-block holes needs to be possible. After all, if we can do it when inside a ship core, why not at other times too?
We kind of "trot" with the same animation as walking. We need a faster "sprint" speed, an animation for run, and probably a different one for sprint to make it look good.Just for the record, we already run. Hold down shift in astronaut mode to walk.
Oh I agree, just pointing out we technically do run already.We kind of "trot" with the same animation as walking. We need a faster "sprint" speed, an animation for run, and probably a different one for sprint to make it look good.
Are you thinking of a jetpack or something like the Speedbooster and Shinespark from Metroid?Oh I agree, just pointing out we technically do run already.
Some kind of jet boost where you go much faster but only in a straight line or something like that would be nice. Just a "I'm at the wrong end of my 500m long ship, the door is a quarter of the way to the next sector!" kind of speed boost.
Ever play Borderlands and hit the thrusters on the car? You pretty much need your shot lined up before you hit it because you're not going to be able to do much in the way of fine control after you light it up. Something like that.Are you thinking of a jetpack or something like the Speedbooster and Shinespark from Metroid?