Question for those SM veterans with a good understanding of the game (or maybe Lancake or even schema if they find the time):
How viable (technically; obviously the proprietary & financial issues are another matter entirely) would it be for another Java program to call up an iteration of SM for clients, dump them from whatever else they were doing into a giant SM sector with fleets & stations being called up from pre-existing values given by the other program, and have players basically spawn next to the core of a ship in their fleet they pre-selected?
As in... would it at all viable without a complete massive rebuild to incorporate SM as a component of another game? As in... a browser-based space RTS? Like players build ships from lists of available SM ships & stations (built in creative mode and ported out as 3D models for convenient viewing from the other program's GUI), and when fleets encounter on the RTS map, SM is called and given all the fleet values, and when the battle is resolved, SM returns the RTS client a value. Too big a stretch?
How viable (technically; obviously the proprietary & financial issues are another matter entirely) would it be for another Java program to call up an iteration of SM for clients, dump them from whatever else they were doing into a giant SM sector with fleets & stations being called up from pre-existing values given by the other program, and have players basically spawn next to the core of a ship in their fleet they pre-selected?
As in... would it at all viable without a complete massive rebuild to incorporate SM as a component of another game? As in... a browser-based space RTS? Like players build ships from lists of available SM ships & stations (built in creative mode and ported out as 3D models for convenient viewing from the other program's GUI), and when fleets encounter on the RTS map, SM is called and given all the fleet values, and when the battle is resolved, SM returns the RTS client a value. Too big a stretch?