A Work in Progress

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    Just a small update, working on some of the suggestions made here. The fuel tanks still need to be wedged and detailed, but I like where they're going so far. I also explored adding some additional depth to the interior of the engines. So far I've only added this to the central thruster though.
    :)
     
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    MOAR ENGINE DETAILS

    Fleshed out those fuel tanks. Gonna have to play around with the grey flanges a bit. Make them more interesting.


    I also did some pretty nice detailing on the top and bottom of the mining array, which I'm pretty happy with. For a verticle ship crafted by someone who sucks at verticle ships and tends to make giant bricks, this is coming along nicely!

    Here's the front angle view, which I think has a nice proportion. If anybody's wondering what the floating bricks are, those are Hrolfsson Logic Cores. (Like the one I had as the starter for this ship further up in the thread.)
    I love to tinker with logic, and I'm constantly making tiny adjustments and improvements. The Logic Core in this ship was a mk1 prototype that I decided was functional enough to use and upload. What you're looking at just beyond the ship are the mk2 and MK3 Logic Cores. (I can punch out logic much faster than I can punch out ships apparently. LoL)
    The Mk 2 had a significant technological advance over the Mk 1. The Mk 1 has a Chain Drive with a safety feature that will allow you to charge your drive without fear of it activating. The Mk 2 was created when I created the Programmable Warp Cell Drive. (Which not only lets you charge without firing, it will let you pre-program a fixed number of warp jumps so that you don't overshoot your destination!)

    The Mk 2 never even made it into a ship before another advance brought about the Mk 3. The Mk 1&2 Logic Cores run off of a set of premade commands, all laid out in the same input format. {ACTIVATE} {COMMANDLIST}{SPOOL WARP COIL} etc..
    the Mk 3 makes use of RegEx code to actually function as a primitive Fuzzy Logic engine. So instead of having to memorize and carefully type out command phrases, you can just type a regular sentence. So "spool the warp coils" and "Charge the warp drive" will both be recognized by the machine as an order to enter 'charge mode'. This also lets you enter multiple commands at once by using key words. So you could say "Computer, go to Red Alert and activate all warp cells." Out of this sentence, the Logic Core will pick out "Red Alert" and "go" to turn on the red emergency lighting; "Warp" triggers the warp command recognition, while "activate" lets it know to turn on the chain drive without the safety break on and "all" tells it to charge and fire all 25 warp cells for continuous flight.
    So the Mk 3 is less of a big tech jump and more of a user friendliness upgrade, but it'll still be cool as hel to see in action.
    I plan to put it in my next ship, which I believe will be an industrial cargo hauler. :)
     
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    This is GENIUS.

    Can I get a Mk3 logic setup?!?!?!?!?!
    My plan was to include it as a part of any ships I upload. At this point, however, I'm beginning to wonder if I shouldn't just make one for public use and upload that since I'm much faster at logic building than ship building. LoL
    I'd need to edit it a bit. A couple of the systems are specifically designed to integrate with other unique designs I've made. Like the backup shield module. That can be done pretty easily though.
     
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    Gasboy

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    My plan was to include it as a part of any ships I upload. At this point, however, I'm beginning to wonder if I shouldn't just make one for public use and upload that since I'm much faster at logic building than ship building. LoL
    I'd need to edit it a bit. A couple of the systems are specifically designed to integrate with other unique designs I've made. Like the backup shield module. That can be done pretty easily though.
    You potentially have a very wide and varied set of downloads that will be very, very popular. :)

    I imagine you could make drone/fighter versions, large and small ship version and so on, and people would happily use them.
     
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    This is GENIUS.

    Can I get a Mk3 logic setup?!?!?!?!?!
    So tell me. If you were going to download this and put it into your own ships, what other logic functions would you hope to see beyond what's listed here?
    [doublepost=1486495817,1486495493][/doublepost]
    You potentially have a very wide and varied set of downloads that will be very, very popular. :)

    I imagine you could make drone/fighter versions, large and small ship version and so on, and people would happily use them.
    Hmmm... Much smaller and you'd lose most functionality. This is really made for medium to large ships. A SUPER simplified version might be possible. Just one or two commands and an automated drive.
    A carrier setup could be interesting. This logic core could be used in conjunction with wireless modules to have some additional control over drones.
    (Warp drones that run away when you do before redocking, that kind of thing)
     

    Gasboy

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    So tell me. If you were going to download this and put it into your own ships, what other logic functions would you hope to see beyond what's listed here?
    [doublepost=1486495817,1486495493][/doublepost]

    Hmmm... Much smaller and you'd lose most functionality. This is really made for medium to large ships. A SUPER simplified version might be possible. Just one or two commands and an automated drive.
    A carrier setup could be interesting. This logic core could be used in conjunction with wireless modules to have some additional control over drones.
    (Warp drones that run away when you do before redocking, that kind of thing)
    I think that an automated jump drive for fighters would be popular, if you can get it small enough.
     
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    I think that an automated jump drive for fighters would be popular, if you can get it small enough.
    Depends on how far you want it to go and what you want it to do. I can make a automatic jump drive in a 3*3*5 brick if you only need 4 jumps at a time. If you want that to have a "charge mode" it'll be about 5*5*5, but I can also add in a couple more jump computers without increasing size further at that point. Probably... 6 jumps? 8?
    At 5*5*7-8 I could probably hook that up to a display command which would be able to set the drive to On-Off- and Charge
     

    Gasboy

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    Depends on how far you want it to go and what you want it to do. I can make a automatic jump drive in a 3*3*5 brick if you only need 4 jumps at a time. If you want that to have a "charge mode" it'll be about 5*5*5, but I can also add in a couple more jump computers without increasing size further at that point. Probably... 6 jumps? 8?
    At 5*5*7-8 I could probably hook that up to a display command which would be able to set the drive to On-Off- and Charge
    What about one or two jumps?
     
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    What about one or two jumps?
    By the time you go down below 4, you don't save much space... BUT...
    With 2 gone, I might be able to fit the computer in more easily.

    Now if this fighter was being launched from a station or a carrier, I could get it to warp with much fewer blocks, but then you'd have to fly back manually if your carrier or station was unloaded after you launched.

    Hence the possibility of warp drones.
     

    Gasboy

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    By the time you go down below 4, you don't save much space... BUT...
    With 2 gone, I might be able to fit the computer in more easily.

    Now if this fighter was being launched from a station or a carrier, I could get it to warp with much fewer blocks, but then you'd have to fly back manually if your carrier or station was unloaded after you launched.

    Hence the possibility of warp drones.
    Hmmm. I think it would be useful.
     
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    Pushing the limits? Hmmm

    3*3*3 is pretty much required for a rail clock if you want a decent charge time. After that, shaving off all other functionality, all you really need is 3 more blocks. Computer, module, flip-flop. 4 if you want to hook it up to an inner ship remote.

    For a warp drone? 3 blocks. That's all it takes for a precharged 1 jump, 1 way drive
     

    Gasboy

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    Pushing the limits? Hmmm

    3*3*3 is pretty much required for a rail clock if you want a decent charge time. After that, shaving off all other functionality, all you really need is 3 more blocks. Computer, module, flip-flop. 4 if you want to hook it up to an inner ship remote.

    For a warp drone? 3 blocks. That's all it takes for a precharged 1 jump, 1 way drive
    That's pretty compact, actually.
     
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    I think it would be interesting to use a remote-controlled logic system. As in, fit ALL the blocks you can on the mothership (Programming, clock [Probably not really feasible for speed reasons], whatever). Then, on the launched vessels, you have wireless blocks interacting with the mothership. Think Star Wars Ep. 1 (I know, terrible thing to reference. But, logical or not [see what I did there?], the drones will stop working when the mothership does), where everything is remote-controlled and there is no need for individual thought/computing.

    The big things I would want for that are a remote-control jump system, where the mothership can then launch its drones, and jump them (No risk to itself) straight onto an active hostile grid. As in, an enemy base. Without ever needing to even APPROACH the danger zone.

    Then, perhaps a remote control for miscellaneous activations. As in, a system that "names" each individual vessel and then allows you to send logic pulses through it. So, if I want to launch warhead torpedoes at a specific moment from my bombing drones, then I can do that, because the logic master-computer is set to give commands to drones.
    ---To clarify; I would like to see a system that has a set of outputs and inputs for each drone, and a set of configurable values. So I can link one logic system on each drone to the input on the master computer that displays shield strength, one that shows hull, one armor, etc. Then I can have one that outputs (To the drone) a command to deploy this or that device, activate a logic system of some kind, etc.
    Each of the drone input/output clusters could come with a name, that identifies the drone and allows for batch commands, like "1-12 ready jump drive" and it reads "Clusters 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12", "Jump drive" and "ready" and spools drives on 1-12 (Duh). Then you could say "1-6 activate jump drives", wait a minute, and say "7-12 begin jump" and it will jump the next set.
     
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    I think it would be interesting to use a remote-controlled logic system. As in, fit ALL the blocks you can on the mothership (Programming, clock [Probably not really feasible for speed reasons], whatever). Then, on the launched vessels, you have wireless blocks interacting with the mothership. Think Star Wars Ep. 1 (I know, terrible thing to reference. But, logical or not [see what I did there?], the drones will stop working when the mothership does), where everything is remote-controlled and there is no need for individual thought/computing.

    The big things I would want for that are a remote-control jump system, where the mothership can then launch its drones, and jump them (No risk to itself) straight onto an active hostile grid. As in, an enemy base. Without ever needing to even APPROACH the danger zone.

    Then, perhaps a remote control for miscellaneous activations. As in, a system that "names" each individual vessel and then allows you to send logic pulses through it. So, if I want to launch warhead torpedoes at a specific moment from my bombing drones, then I can do that, because the logic master-computer is set to give commands to drones.
    ---To clarify; I would like to see a system that has a set of outputs and inputs for each drone, and a set of configurable values. So I can link one logic system on each drone to the input on the master computer that displays shield strength, one that shows hull, one armor, etc. Then I can have one that outputs (To the drone) a command to deploy this or that device, activate a logic system of some kind, etc.
    Each of the drone input/output clusters could come with a name, that identifies the drone and allows for batch commands, like "1-12 ready jump drive" and it reads "Clusters 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12", "Jump drive" and "ready" and spools drives on 1-12 (Duh). Then you could say "1-6 activate jump drives", wait a minute, and say "7-12 begin jump" and it will jump the next set.

    Hmmm.... Well, I have good news and bad news.

    Good news is, that is totally possible, and I can probably do it. I've done limited tests on similar things already.

    Bad news is, that would require fully integrated drones and drone bays. Meaning it's not just a logic core anymore. What you want would be an entire ship. An AWESOME ship. XD

    It would take a LOT of prep to use though.
    Each drone would always jump 8 sectors in the direction they were facing when the command was sent. So you'd need to be exactly 8 sectors out when you triggered them. You also need to be CERTAIN they're all facing the right way and already heading to attack the target sector before you trigger warp, or your drones will end up all over creation.
    You would then need to take your carrier within 3 sectors of the drones (assuming there are no other players already there) or they will be unloaded and thus unable to fight.
     
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