so basically, when a ship is getting ripped to shreds, like say you have a ship that has a stick on the front end
well if an enemy were to shear off that stick via cannons beams or what ever means then the stick would become a new floating entity, kind of like an asteriodical entity, and this would apply to all objects, so no more floating parts, and introduce a new block to counter this, the invisible structure block. basically it tells the game engine that said part is supposed to be floating or not floating, it has no physics, and it just goes on a ship and it actually goes on the floating entity with no valid connected path between the core and that entity. so basically any unconnected part must be identified as connected via the new invisible structure block.
well if an enemy were to shear off that stick via cannons beams or what ever means then the stick would become a new floating entity, kind of like an asteriodical entity, and this would apply to all objects, so no more floating parts, and introduce a new block to counter this, the invisible structure block. basically it tells the game engine that said part is supposed to be floating or not floating, it has no physics, and it just goes on a ship and it actually goes on the floating entity with no valid connected path between the core and that entity. so basically any unconnected part must be identified as connected via the new invisible structure block.