- Joined
- Nov 4, 2013
- Messages
- 138
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- 25
Ok, so I've become extremely lost on weapon effects. From massive modifications to the base damage stats of cannons for things like Punch through or explosive to effects massively changing the power requirements of missile groups despite the block behavior config having the value for changing power output set to 0. Am I understanding something wrong here?
Also, for one weapon I made testing showed that it inherited an increased power consumption based upon the percentage of effect, but kept that same power consumption if the effect was removed from the weapon. The only way to change the weapon power consumption was to link in to a different group with a different percentage.
Also noticed that Cannons seem to have different damage values based upon effect percentage. As an example both Explosive and Punch though caused a cannon group to jump from ~2,600 damage with no effect to ~65,000 at 100% effect.
Also, for one weapon I made testing showed that it inherited an increased power consumption based upon the percentage of effect, but kept that same power consumption if the effect was removed from the weapon. The only way to change the weapon power consumption was to link in to a different group with a different percentage.
Also noticed that Cannons seem to have different damage values based upon effect percentage. As an example both Explosive and Punch though caused a cannon group to jump from ~2,600 damage with no effect to ~65,000 at 100% effect.
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