- Joined
- Feb 1, 2015
- Messages
- 214
- Reaction score
- 558
Show of cool turrets, why sure!Not only stronger but more unique. Give the weapons more clearly purposes. For example:
Rapid fire(C+C) for AMS, short range anti fighter.
Missiles (M+B) for long range anti fighter.
Cannons (C) and Beams (B) for medium ranged fights against mediun sized ships (Corvettes, light Frigates).
Sniper Cannon (C+B) and Sniper Beams (B+B) for extreme long ranged fights against medium and large ships.
Siege Beams (B+P) for medium ranged fights against large and titan sized ships.
Artillery Cannon (C+P) for long ranged fights against large and titan sized ships.
Torpedos (M+P) for medium ranged fights against medium to titan sized ships.
Shotgun weapons need a full rework. To weak for that what they are, and the spread is to large (seriously we are in space even short distances are large), not enough pellets.
Pulses are unique in what they do, they just need better game performances, AI improvements, less laggy colision detectsystem.
ALL weapons need some kind of Damage falloff to give them an max range and opimum range.
Seriously all weapons (exept missiles) has the same DPS per Block! And what you take when all weapons have the same DPS?
Right! You take that one that have the highest range or lowest infrastructure cost for short: Maschine Guns and Snipers.
So the only real difference betwen weapons are reload times and range.
No signifficant differences in: accuracy, bullet traveltime, damage.
I cant understand how people like this.
Here a nice looking Turret. But based on its dimensions only a low damage output. And than say some people that it never should
be possible to make this turret so powerful as they look. Sorry I'm a creative guy, and I also want performance AS part of my design.
REMEMBER Starmade is a creative game not a PvP shooter.
I agree with you on that point to, pulse needs to be especially much better as nobody uses it, or even tried... also Cp systems should have a much stronger explosive ratio when the EXP is used, maybe even a grenade shell effect by default would be nice, really big guns and beams should have a bigger calibre than just one silly block...