- Joined
- Aug 24, 2013
- Messages
- 37
- Reaction score
- 31
I've been looking into this for a long time now, and I've seen other games do something similar.
There are a few things which would be effective in doing this, but giant cubes comprised with numerous blocks that perform a single function I.E. Power, Power Storage, Shields, Shield Recharge, etc.
all of them, do present a problem with performance, too many of them, and some people have framerate drops, memory issues, etc. too few, and there's nothing to hit.
yes we can configure their behaviors, but just making a single set of blocks more powerful still demands we place many of them, or else make essential blocks too expensive to produce for smaller impacts.
I know Thruster fuel is out of the question, and to be honest I don't want that either. However, reactor fuel, of some sort would be highly beneficial in creating power plants capable of being sustained.
and shield blocks would be immensely more functional, if instead of having to place every individual block, we "load" blocks with other shield modules, same with rechargers. they woudln't have infinite loading, which would still prompt more for larger vessels. and they could reduce the amount of blocks in the ships and stations to render.
Reactors would act in a similar manner, though I'd like to see something more complex in the future, that's just my personal preference...perhaps when mods are finally supported it could go further.
anyway, reactors, and power storage would be compressed as well, with the power storage modules being largely left the way they are.
however, I'd like to see some sort of fuel source for reactors, from a start of fission, then to fusion, and or other plasma formed fuel sources. eventually, I'd like to think some power sources could become infinite, like a discovered relic from an ancient derelict ship, from a long forgotten race.
but that's mostly a pipe dream, I'd settle for just plain old crystal based fuel from certain roids and planets to keep the reactors going.
at least it'd give targets to hit, and not some damn annoying to hit smattering of tubes.
I wouldn't think this kind of thing would function the same for thrusters, at leas for those the size is functional and speed is easily adjusted better than min/maxing shields, power, and armor etc.
and eventually, I'd like to see "backup" shield supplies.
There are a few things which would be effective in doing this, but giant cubes comprised with numerous blocks that perform a single function I.E. Power, Power Storage, Shields, Shield Recharge, etc.
all of them, do present a problem with performance, too many of them, and some people have framerate drops, memory issues, etc. too few, and there's nothing to hit.
yes we can configure their behaviors, but just making a single set of blocks more powerful still demands we place many of them, or else make essential blocks too expensive to produce for smaller impacts.
I know Thruster fuel is out of the question, and to be honest I don't want that either. However, reactor fuel, of some sort would be highly beneficial in creating power plants capable of being sustained.
and shield blocks would be immensely more functional, if instead of having to place every individual block, we "load" blocks with other shield modules, same with rechargers. they woudln't have infinite loading, which would still prompt more for larger vessels. and they could reduce the amount of blocks in the ships and stations to render.
Reactors would act in a similar manner, though I'd like to see something more complex in the future, that's just my personal preference...perhaps when mods are finally supported it could go further.
anyway, reactors, and power storage would be compressed as well, with the power storage modules being largely left the way they are.
however, I'd like to see some sort of fuel source for reactors, from a start of fission, then to fusion, and or other plasma formed fuel sources. eventually, I'd like to think some power sources could become infinite, like a discovered relic from an ancient derelict ship, from a long forgotten race.
but that's mostly a pipe dream, I'd settle for just plain old crystal based fuel from certain roids and planets to keep the reactors going.
at least it'd give targets to hit, and not some damn annoying to hit smattering of tubes.
I wouldn't think this kind of thing would function the same for thrusters, at leas for those the size is functional and speed is easily adjusted better than min/maxing shields, power, and armor etc.
and eventually, I'd like to see "backup" shield supplies.
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