Is it possible to put one turret on top of another?

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    Once I've learned how to put blocks together well enough I will build a gigantic statue of Miku Hatsune... or maybe some other Japanese anime/pop culture figure (maybe the "superheroine" Blue Snow?).

    The plan is for the standing platform, legs and lower body to be the turret body, the abdomen on top of that, then the upper torso on top of that and from it the head and one outstretched arm also as turrets (all their movement limited so she doesn't look funny when active other than the platform the lower legs stand on).

    And her armament? Cannons for eyes, a beam cannon in her outstretched arm/hand, and missile launchers in her upper chest (though I may switch to a Japanese anime character with a larger chest so I can fit more missile launchers in there).

    Of course, this depends on if I can make a turret with barrels attached to the main barrel...
     
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    The way you're thinking at it, nope, you can't. AI will conflict between themselves resulting in no turrets being able to do anything good. In the best scenario you'll see one being useful.

    However it's possible to put turrets on turrets if you add a normal dock between theses entities. System wise it should be something like that : turret 01 base -> turret 01 barrel -> normal dock -> turret 02 base -> turret 02 barrel
    You just need to break the turret rail docking chain if you want it to work.
     
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    Yes, you can put turrets on turrets, as long as they are complete turrets the way Scypio said.

    They way you described, the abdomen would have to be a firing turret. Atop that you would have a rail turret axis to which you would dock the upper torso with a rail docker. While you could make this upper chest be the base of a turret for say the head, you could not make it the base for the head and the arms; you could make it the base for just the head and create new turrets for the arms, but then you would have no missiles in the chest.

    I would suggest making the chest base hold a firing turret inside the chest and have the base wrap around and over that firing section so you could mount rail turret axes for where you want to add the arm and head turrets. For the head you could make the base be the neck and hair and the face the firing turret. For the arms, the base would be the shoulders and the arms the weapon part of the turret.

    You could simplify this a little bit if you let the legs and lower body actually be the base of the chest part of the turret, but then you would get less articulation. Either way this would be a complicated project to trouble shoot to get all the rotations working within the limits desired so as to get realistic positions. It probably could be done.

    Be aware though that the quantity of collisions will be potentially lag inducing. Try not to put it anywhere where there will be a lot of other things that could generate lag.
     

    Edymnion

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    As they said, only so long as the turrets aren't sharing a turret axis.
     

    AtraUnam

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    Additionally even with non turret spacers you can only stack so many before it starts to act... abberantly.
     

    Edymnion

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    One thing you could do to lessen the confusion, make a pole for the center of the skeleton and use ring turrets.
     

    Edymnion

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    Ring Turrets?
    Kind of hard to explain without an example, but let me break out my uber photoshop skills and make a quick picture.

    Image1.jpg

    A normal turret you dock to a flat surface, the base rotates on the same plane as the surface (it twists left and right), the top of the turret rotates at a 90 degree angle to the surface (it twists up and down). Other than twisting, everything stays in one place.

    A ring turret on the other hand has the turret base shaped like a ring with the docker in the middle of said ring and rotates at a 90 degree angle to the rod its on (in other words, the base turns around the rod like twisting a ring on your finger). The top half of the turret then rotates at a 90 degree angle to the ring.

    Its a little counter intuitive at first, but this gives you full firing arcs all the way around the rod with a single turret. The ring rotates to move the barrels to the correct side of the rod, and then the barrel portion twists to lock onto the target.
     
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    Endal

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    Kind of hard to explain without an example, but let me break out my uber photoshop skills and make a quick picture.

    View attachment 34493

    A normal turret you dock to a flat surface, the base rotates on the same plane as the surface (it twists left and right), the top of the turret rotates at a 90 degree angle to the surface (it twists up and down). Other than twisting, everything stays in one place.

    A ring turret on the other hand has the turret base shaped like a ring with the docker in the middle of said ring and rotates at a 90 degree angle to the rod its on (in other words, the base turns around the rod like twisting a ring on your finger). The top half of the turret then rotates at a 90 degree angle to the ring.

    Its a little counter intuitive at first, but this gives you full firing arcs all the way around the rod with a single turret. The ring rotates to move the barrels to the correct side of the rod, and then the barrel portion twists to lock onto the target.
    From experience, this ⚓ T1153 Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down makes reverse turret designs too wonky to operate effectively