- Joined
- Aug 23, 2016
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I assume there's a good reason for adding jump modules making recharge time drop instead of increasing jump distance, but I'm ignorant on the topic.
Why is it this way? Would increasing jump range instead be problematic?
I can see some positives: chain jumping would become (virtually) obsolete, which would please the people who dislike it (I'm not one of these people). As a result, long trips would also require far fewer sectors to be loaded from the server.
Why is it this way? Would increasing jump range instead be problematic?
I can see some positives: chain jumping would become (virtually) obsolete, which would please the people who dislike it (I'm not one of these people). As a result, long trips would also require far fewer sectors to be loaded from the server.