You like the aesthetics of big visible cannons. Not all ships look good that way.
You're the one who wants aesthetics; I want mechanics! Big turrets are much more difficult to design a ship for; they require clearance for turning, sockets for the base limiting interior and mass enhancers to keep them moving. If you put the work into your design to get them working they're a huge asset, but why would you do this work if you can get the same outcome for free?
You're asking for simplified ship design, plain and simple.
You talk about it like its a case of not wanting to spend the space or the blocks. A remote emitter block ends up using MORE blocks that actually matter to make the turret functional.
Emitters are blatantly cheaper because they don't require the space, which you're whining about, that requires more surface area and more hull. It's also, like i allready said, a much larger loss when they're shot off because the turret's mass does not contribute to the survival of the main hull.
If you're claiming size isn't important look at overdrive effect:
- 1/3rd the size
- twice the energy cost
and you want a 30x space reduction? Sure you still need the full sized weapon in the hull, but it doesn't add any extra cost there, and is protected from fire. Even if the weapon is disabled it's still more cushion for other systems, it's blatantly superior to the current turret design.
Nobody is saying that smaller visible turrets should mean less complexity or less blocks or anything else, it just means "We don't want a big gawdy turret"
Nobody says that because it's obvious. You can slap small turrets on a completely flat surface and they'll work just fine; obstructions are immediately obvious, they don't require any recessed slots to fit the base into. Do you seriously think AMS turrets are just as hard to make as ship to ship turrets?
Your argument is still cosmetics above mechanics. You want smaller turrets because they look better, and you want the mechanical weakness taken away. That simultaneously removes the mechanical advantage of large turrets, which is why you wont see large turrets with this crap.
We want a ship that still works using the same block counts
Yeah fuck what blocks you're using and how they're placed, right? All ships with the same amount of blocks should be equal, right? Fuck your lemonade design.
We CAN make them, but it means we have to sacrifice a ton of space to let it swivel around inside the hull, while you stick it all outside where it doesn't matter. We want sleek designs that still function, you want porcupines.
Yes, that's the price you pay for having a large turret. You want high damage with firing arcs? Pay the toll.
You're still ignoring the fucking reason this idea sucks: Big turrets are completely pointless with this crap; and don't say "just put more hull on it DURRRRR" it's among the dumbest shit i've ever read on this forum, and that's really impressive.
Both are valid, only one is viable right now.
As opposed to only one is viable with your change; not to mention the current use for small turrets is being removed since you want small turrets to do the work of small turrets AND big turrets. Small turrets = small damage, big turrets = big damage. Why is this so fucking hard to accept?
You talk about it like its a case of not wanting to spend the space or the blocks.
see:
we have to sacrifice a ton of space to let it swivel around inside the hull
So that IS what this is about.